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Table of Contents

  1. Introduction............................................................1
  2. Maps
    1. World Continents Map..................................5
    2. World Regions Map......................................6
    3. Tectonic Plate Movements Map...................7-8
    4. Climate Map.................................................9
    5. Physical Topography/Elevation Map............10
    6. Linguistic Diffusion Map...............................11
    7. Population Density Maps............................12
    8. Land Use Map..............................................13
    9. Transportation Infrastructure........................14
    10. Political Boundaries Map............................15
  3. Polar Vick 
    1. Title Page...................................................16
    2. Featured Concept……………………………...17
    3. Settlement and Cultural Development.......18
    4. Linguistic Development..............................19
    5. religion and Philosophy...............................20
    6. Demographic Transition Stage 1................21-22
    7. Industrialization...........................................23-25
    8. Demographic Transition Stage 4................26-29
    9. Von Thunen Models....................................30
    10. Urban Models..............................................31
  4. G'joob
    1. Title Page...................................................32
    2. Feature Concept........................................33-25
    3. Settlement and Cultural Development.......36
    4. Linguistic Development..............................37
    5. Religion and Philosophy.............................38
    6. Demographic Transition Stage 1...............39-40
    7. Industrialization..........................................41-43
    8. Demographic Transition Stage 4...............44-46
    9. Future…………………………………………................47
    10. Von Thunen Models...................................48
    11. Urban Models.............................................49

Table of Contents

  1. Green Bubble 
    1. Title Page……………………………………..50
    2. Settlement and Cultural Development.......51
    3. Linguistic Development..............................52
    4. Religion and Philosophy...............................53
    5. Demographic Transition Stage 1................54-55
    6. Industrialization...........................................56-58
    7. Demographic Transition Stage 4................59-63
    8. Future of Green Bubble………………………..64
    9. Urban Models..............................................65
    10. Von Thunen Models....................................66-67
    11. Featured Concept……………………………….68
  2. Coruscant 
    1. Title Page……………………………………...69
    2. Settlement and Cultural Development.......70
    3. Linguistic Development..............................71
    4. religion and Philosophy...............................72
    5. Industrialization...........................................73
    6. Demographic Transition Stage 4................74-75
    7. Urban Models..............................................76
  3. Prescott
    1. Title Page ……………………………………...77
    2. Settlement and Cultural Development.......78
    3. Linguistic Development..............................79
    4. Religion and Philosophy..............................80
    5. Demographic Transition Stage 1...............81-82 
    6. Industrialization..........................................83-85
    7. Demographic Transition Stage 4...............86-91
    8. Von Thunen Models...................................92-93
    9. Urban Models...................................................94
    10. Future..........................…………………….…....95
    11. Featured Concept……………………………….96 
    12. Shifting and Separation of Continents Video...97

Geography is the study of the physical features of the world. It is split into two different sub categories: Physical Geography and Human Geography.  Human Geo is the study of how humans interact on earth and physical geography is the study of the world’s natural features and processes.  

This is the atlas for Walrus-Skanavia, only Walrus-Skanavia, a continent in the Alternate World. It is one of the series of atlases for the Alternate World.  In this book there will be several maps of Walrus, a video of how it separated from the rest of the continents, and much more. 

The continent of Walrus-Skanavia is divided into five regions; Northern, Southern, Western, Eastern, and Central. The North has two settlements, the South one, and the West and East each have one settlement. The regions in Africa are divided much like Walrus-Skanavia. Africa is divided into five regions, just like Walrus. The regions in Africa are called North, South, East, West, and Central Africa. In North America, the regions are named, United States, and Canada. Unlike the regions of Walrus-Skanavia, these regions are named based on what countries lie inside them, but not based on their location in the continent. 


Polar Vick

Polar Vick Settlement and Cultural Development

The settlement of Polar Vick is named after its founder, Martin Vick. Martin Vick brought his group of hunter gatherers down to the southern area of Walrus-Skanavia, an absolute location of 53^ South and 23^ West. Because of Martin Vick’s bi-polar nature, more than half of his men were killed before they reached their destination. 30 years later, Martin died of an unknown disease.

Polar Vick is located towards the northern part of a mountain range, about a mile west of a lake that formed from the runoff of those mountains. It is also located on a river, that eventually flows into another lake. The are is advantageous because the people can use the river for food and energy, and the mountains for protection.

Nature provides flat land and a river for farming. The settlers use skins from the mountain deer clothe them and protect them from harsh winds. They have a low supply of lumber and have to trade for more. The people then use the wood to build their homes. Settlers use some of their land for vineyards for wine. The flat areas near the river are perfect for vineyards. Pumas and dust storms are the worrisome factors of the settlement.

A place is an area that is defined by what is in it. For example, Antarctica is defined by the cold, harsh climate it has.

Polar Vick Linguistic Development

There are three root languages between the five settlements on Walrus-Skanavia. Polar Vick shares a root family with two other settlements. The root developed in Polar Vick. The root words in the hearth are: sunni, eout, hoppn, anamal, mum, dod, and doangir. The language diverged and had a sound shift by the time it reached Walrussia. Geographers can trace the language back to Polar Vick by using backwards reconstruction. The words of Walrussia are: sonnet, it, hoppo, amen, fam, did, diger. The sound shifts between the languages change some basic vowels, yet the language system stays the same. Also, in Polar Vick, the pace of speech is slower and the dialect is somewhat the same as Walrussia. Polar Vick has words such as llama, cliff, deer, dust storm, and wine. These words are unique to Polar Vick.

Polar Vick Religion and Philosophy

The religion of Polar Vick is Polytheistic and animistic religion called Blubberism. Much like Hinduism, Blubberism formed by people from a different religion migrating to Polar Vick and forming a new religion. The founder, Blubs, is from Polar Vick. At the time, walruses were in Polar Vick, so Blubberism was based around them. Settlers believe that walruses are perfect and are the closest thing to gods. Also like Hinduism, people’s ultimate goal is to purify their soul and become reincarnated as a walrus. To purify one’s soul, you must never commit these taboos: never kill a walrus without using all of it, and you must, at one point in your life, be over 200 pounds. The holy site of Blubberism is the walrus cliff. It is a big cliff with walruses on the beach at the bottom. Twice a year, the people of Polar Vick go there to worship and party. On the cliff  there is a marble statue of Blubs bearing the weight of the world. It signifies how Blubs is the reason the world hasn’t fallen. There is no holy book. Blubs did not have a writing system, so nobody knew how or what to write. Blubs’ words were passed down the generations by verbal stories. Based on how close someone lives to the walrus cliff, the higher they are socially. The only clothing requirement is that everybody must wear something from a walrus at all times. Also, you cannot wear more than one thing not made of walrus, and bandanas are banned. People who are not from Polar Vick know who they are based on the clothing made from walrus.

Polar Vick Demographic Transition Stage 1

The settlement Polar Vick has a life expectancy of 43 years. Because of the coldness and dryness of the area, settlers are not able to grow most crops and are forced to hunt for food. Also, the mountain range to the west of the settlement stops rain coming from the ocean.

     A person in Polar Vick comes of age when they are 14. At that age they are considered able to carry out the work of adults. Every year a celebration is thrown at the Walrus Cliffs for every person who is 14. There, the council, the group of leaders who live closest to the Cliffs, will tell them their role in the economy and how long they should carry out that role.

     The government of Polar Vick is a theocratic oligarchy. This means that a small group of people make decisions based on their religious beliefs. In Polar Vick, the people who are highest in the religious social system are the ones in power.

     When a person comes of age, they are given responsibilities that they are supposed to carry out for as long as they are told. This role includes a working job, where to live, and how high they are in the social system. When they are given responsibilities, they are considered a citizen and are required to carry out their role.

     One day, when the first settlers were exploring the Walrus Cliffs, they stumbled upon a small deposit of titanium. While digging in the cliffs for titanium, they found copper and uranium. Closeness to these metals is part of the reason that Polar Vick was settled around the Walrus Cliffs.



    When the settlers purified the titanium found in the cliffs, they found out that it was a dense metal that carried a high trade value. Most of the big, important things in Polar Vick are made of titanium. Copper, the next discovery, was perfect because copper is a cheap metal that could be used for almost everything, including communication later on. Uranium is one of the main sources of power in Polar Vick, both energy-wise and politically, as it used for nuclear energy and weapons.

     The government (aka, the council) decided that it would only distribute the copper to its settlers. They decided to keep all of the more valuable metals to themselves. They could do this because all of the mineral resources are mined where the council is located. The council chooses only highly trusted individuals for the mining job.

     Polar Vick is a walled village, with walls all the way around except for the lake. The council set up 5 outposts along the outside of the wall on the north and east sides. There is also one outpost that looks out across the lake to the south. There are no outposts on the west side because it is protected by the mountain range.

     The council makes all the decisions regarding the harvesting of resources and the planning and building of the outposts. It is believed that because the council is a group of eleven people appointed by the great Blubs, they will make the right decisions.

Polar Vick Idustrialization

The settlement of Polar Vick is finally becoming industrialized. Factories have started to pop up around the settlement where fields used to be.  The main settlement of Polar Vick is a part of an industrial belt to the east connecting to the settlements Prescott, Zeke, and , all using power from the uranium. There are several industries and most of them have been mechanized. The industries use Polar Vick’s titanium and another settlement’s aluminum to create alloys for bigger things. The uranium will be used to power the plants and rockets in the future. The production of the titanium alloys has to be mechanized. This is because the metal is too hot for humans to handle. All of the industries in the settlement need the uranium industry in order to have power. Industries from other settlements that have other metals could use the uranium for power, and in return give Polar Vick aluminum to create a titanium alloy.

Traditionally families needed lots of kids to work on the farms. This boom in the agricultural stage created a rise in the population. With industries popping up, conditions in the settlement of Polar Vick are more favorable. People realised that the population is growing too fast and stopped having so many babies. Although people aren't having as many babies, the rate of growth in the population is still high due to the new prosperity of the settlement. All of this is why they are in stage 3.

Places that are also in stage 3 include: Kenya, Jamaica, India, Mexico, and Colombia. They are in stage 3 because they just started industrializing and life is getting easier there, and because the birth rate is still higher than the death rate.


The country that is most like mine is Mexico. The population of Mexico has almost quadrupled in the last decade due to the death rate dropping and the birth rate staying high.  Also, with industries in Mexico popping up, life has become much easier. People can rely on machines to do most of the hard work. But, because of the new ease of life, obesity has become the nation's number one killer. More than one-fifth of the country is considered obese. Like Mexico, the population of Polar Vick is increasing rapidly. Because of this, the population of Polar Vick is mostly children and young adults. Polar Vick started out as mostly agricultural and quickly turned to industrial, and the farms have been replaced by the industries. The lifestyle of families in Polar Vick changed because both parents are now working. The earnings of families doubled because the amount of people working in each family doubled. Because families started to earn more, the settlement’s economy is increasing because families now have more money to spend.


Continued Pt2...

In the real world, stage 3 has one of the biggest effects. When the birth rate stays the same, but the death rate drops, the population will continue to grow. Also, because of this, the majority of the population will be kids and young adults. In the real world, women and young men were used in the industries. This is because there are more young people in the population. In Polar Vick, all women and men who don’t work in the mines, work in the industries. Before this time most women did not have jobs, so the council chose them because of the lack of men who are young enough to work. Social life in the real world changed because of how many young people were in the population. Also, women are more important because they are starting to work. In Polar Vick, the council realised that the women in the population were capable of doing other jobs too. The city then grew because of the decrease of the death rate brought by the ease of life that industrialization brought. The development of titanium and uranium also changes the way other settlements look at Polar Vick.

Polar Vick Demographic Stage 4

The population pyramid of Polar Vick is a column that has a top that is slightly wider than its base. It is wider at the top because that is the leftovers of the population born in stage 3. During stage 3 most of the population was represented by young adults and children. Now, in stage 4, those people have become old and are now dependents.

Now that the environment in Polar Vick is stable, the Council realized that the people didn’t need to have as many babies as they did in stage 3, yet they did not enforce a one-child rule because they wanted there to be enough independent people in the future to support the dependents. In other words, they needed a TFR to sustain. In Polar Vick, most people die from heart disease because of diabetes or because of natural accidents. Because of the easy living in stage 3, and the production of fatty foods that they didn't know were harmful, 60% of people under 25 were diagnosed with diabetes. Now that those people are old, they are more prone to heart failures and strokes. Also, there is always the danger of dying in the mines due to possible explosions, fires and getting buried by rocks and dirt.


In the workplace, the council chooses people for jobs based on their skills. Sometimes, a woman may be more skilled for a job than a man. In the mines, most of the workers are men, but most of the workers in agriculture and service-based industries are women. When women who are working have babies, they send the babies to the Council where they have a city nursery. The mothers can pick up their babies during weekends and after work hours if they like. The nursery will hold the babies until they reach the age of 4. That is the age when mothers are expected to take their child to free public school. Mothers, when their child is between the age of 4 and when they can drive, are only required to work during school hours and they get all holidays off.  Having the ability to leave their children with the Council, women are able to devote time to advancing their careers

Continued Pt2

The information in the pie charts above impacts the population density in Polar Vick because it moved people closer to the cities. Because the industry and services were in the city, people who worked in those categories had to move there.

Continued Pt3

Blu dots=Major cities   Black dot= 500,000 people

Now that most people live close to or in the cities, the cities now spread over more area and have more buildings and offices. The council designated more are to the CBD than they had in the past. Because the cities are bigger, the suburbs where people live will also become bigger. The second ring in the concentric model of Polar Vick, which has the industries, is now smaller in comparison to the middle ring.

Because of the switch to more service-based industries, some industries such as titanium and uranium are starting to de-industrialize. Titanium is decreasing because of the cost of producing its alloys. Now that Polar Vick can obtain cheaper metals from other countries, they  stopped producing alloys that include titanium. Uranium is decreasing because nuclear power isn't as efficient or good for the environment as electricity.

A technopole is a center for high tech industry and information-based industry.  A technopole that is for researching nuclear warfare is located on the outside of the city. Here, scientists research how to make the biggest and most effective bombs in the world. Also, technopoles such as schools are located in almost every suburb across the country.

Polar Vick is involved in the supranational organization of WACC. (Walrus-Skanavia Association of Core Countries). This organization is much like NATO in that it is an intergovernmental military/political treaty, that promotes democratic values to keep peace.

Polar Vick Von Thunen Models

Polar Vick Urban Model

Goo Goo G'joob

Feature Concept

Feature Concept

The concept represented is cultural patterns and processes. This encompasses culture, choices, diffusion, and impact. Culture is defined as the behaviors and characteristics of a group of people, and can be traditional or popular. Traditional culture is a culture that is identified by a smaller more homogeneous population, while pop culture is cultural traits that are found in large, heterogeneous populations that do not necessarily share personal characteristics. There are two aspects of culture as well: material and non material culture. Material culture is the physical characteristics of culture such as art, architecture, or tools. Non material culture is the ideas, beliefs or oral aspects of culture that influence a group's choices.  Choices within a culture group can cause the culture to change. Examples could be migrations, assimilation to dominant cultures, or any type of cultural adaption. Cultures and ideas can diffuse in many different ways. The types of diffusion are relocation diffusion, contagious diffusion, stimulus diffusion, hierarchical diffusion, and expansion diffusion. Diffusion is the movement of an idea from one group of people to another, and examples of theses ideas that relate to culture are religion, language, customs, and behaviors. Culture can impact the environment, shown in cultural landscapes. A cultural landscape is the visible imprint of human activity on the landscape. All of these things contribute to a people’s cultural identity, which is how a person perceives of their culture and is when they identify themselves as part of a culture or group of people.

Feature Concept Cont.

A country that has a deep connection to the alternate world of G’joob is Bazil. In Brazil, many of the native tribes and populations that existed in the past and present are animistic peoples, like the original population of G’joob. These people worship and center their beliefs around the living and nonliving things around them. In G’joob, the people lived in a large river basin, resulting in a culture that focused on fish and water. In the amazon river basin in Brazil, many of the existing tribes believe in spirits and powers in fish/animals, the elements and in plants/trees. In Brazil, many of these cultures are becoming absorbed by the dominating technologically advanced populations and are becoming endangered. In G’joob, the tribes in the vast rainforest also face this threat from the post-industrialized and expanding population of the civilized G’jooban people.

The artwork created to represent cultural patterns and processes are two oil pastel drawings depicting a change in culture due to a migration. In my alternate world, many people have an animistic religion in which they worship the different aspects of nature around them. In my alternate world, the original settlement was on a river basin, and the people worshiped what was around them: water. As fishing was a major way of life and an important cultural activity, fish had an important cultural meaning as depicted in the first drawing. Later in the history of the people of G’joob, many of these people migrated to a new area. In the new region, the lack of immediate access to water resulted in farming and harvest of fruit bearing trees as the new way of survival. As a result, the people underwent a cultural adaption. Instead of worshiping fish and water based plants and animals, the relocated people began to worship the plants and fruit bearing trees that supported their way of living, and rather than water, weather became a greater influence of culture. This is depicted in the drawing of fruit trees under a heavy storm. These paintings represent how culture can change based on a group’s choices and how a people’s site and situation can impact their culture.

G'joob Settlement and Cultural Development

The settlement was named Goo Goo G’joob (G’joob for short), because walrusses are a theme of the continent, and the Beatles made a famous song called “I am the Walrus”, in which, the phrase ‘Goo Goo G’joob’ is used often. Also, it sounds like it could mean something in a native language.

The absolute location is 23.5 degrees south and 45 degrees east. The area is a gradual slope down to a large river system in a tropical climate, with coastline to the North and West. The advantage of the location is the abundance of water, easy food access to fish, fruits, and animals, and the slightly higher elevation to avoid flooding. The river system will provide trade and transportation.

The area has very abundant food because of the water and climate. The water provides fish, while the forest provides both plants like fruits and nuts, as well as animals. Clothing will be provided by animal skins and with grasses/vines as stitching. The clothing will be minimal, but shoes will be critical due to the thorns and other dangerous plants. They will make shelters by using wood from the trees or by making huts either dug into hills or made from mud. They will need shelter from the constant rain and dangerous animals. The only recreation in the area could be hunting, swimming, or fishing for sport. The people would be scared of flooding and of the dangerous plants and animals native to the rainforest.

The location is at a large river with many smaller rivers branching from it on the South, and the coastline to the North. The area is slightly elevated and the elevation gradually slopes downward to the river and coastline. The area is tropical and is about 23.5 degrees South, so the climate will be quite warm.

G'joob Linguistic Diffusion

The settlements with a common root language are Polar Vick, Blubbertania (Prescott), and Walrussia (Courosant). While G’joob and Green bubble both have their own roots. The hearth for the G’joobans developed in the Northern part of the continent along the the river system in the temperate rainforest. The word for sun is “unti”, eat is “iti”, happy is “miti”, animal is “ingrr”, mom is “am”, dad is “an”, and danger is “ohi”. There is no sound shift in G’joob because of the isolation from other settlements. As a result of the lack of language divergence, the root family has no sound shift. 

The G’jooban language is unique because of the fact that they have words for mostly water based things as a result of their interactions with water in their environment. Their words for rain “eheu”, and floods are “eheuni”, water is “eh”, tree is “itum” and fish is “ehgrr”. There are few dialects because of no interaction with other groups, but the language is changed as it becomes more complex, and as the names of trees and animals become more specific. This mimics the basque region because of their isolation from other groups resulting in a unique language. The language is also similar to the nostratic roots because backward reconstruction shows that both are hunter-gatherer peoples.


G'joob Religion and Philosophy

The region is animistic. The people saw signs of bad luck in dangerous fish and animals and prayed and made offerings to them for good luck. There is no founder, but the wise man or shaman of the village is the religious leader of the rituals. The ultimate goal is obtained by praying, sacrificing, and by doing rituals. The people are restricted from hunting for the religious animals in fear of retaliation. The main river, which is the source of the people's food and resources is sacred to the people, and they pray, make sacrifices, and do ritual bathing at certain times of the year and before fishing. The only manmade structure of religious importance is the shaman's hut, in which people can pray and ask for advice from the shaman. There is no written holy book, as beliefs are passed down orally. The only social restrictions are that the shaman is respected by all, and obeyed by all. There are no clothing requirements, but jewelry and face/body paints are very important in the religion. 

The religion is very closely related to shamanism in many parts of South America and Africa. In these regions, the shaman practices many rituals including worship and dance, and body paints are commonly used.

G'joob Demographic Transition Stage 1

In the settlement/country of Goo Goo G’joob, the demographics are in the first stage of the demographic transition model, because they are still unindustrialized and undeveloped, as well as have a basic/ early stage of government. The average life expectancy is relatively high (around 60 years old) as a result of year-round warm weather and abundant food and water supplies. There are no neighboring settlements, and as a result, there is no conflict or warfare, which would lower the G’jooban’s life expectancy due to deaths in the fighting. There would be minimal natural disasters with the exception of flooding during storms or the wet season, but there would be little to no hurricanes in this area, no volcanoes, no forest fires as a result of constant wet climate, and no droughts. The main factor contributing to lowered life expectancy would be disease spread from mosquitos or other parasitic insects that carry disease. Mosquitos would be swarming in large numbers as a result of optimum breeding conditions in the rainforest, but would become less of a problem when the country moves on to later stages in the demographic transition model as a result of technologies such as mosquito nets and greater use of medicines.

The government in the county was evolved from a more primitive type of social structure and from the local religious beliefs: Shamanism. From this structure, a theocratic oligarchy was formed. Similar to shamanism, the religious leader(s) make decisions and laws for the settlement, as well as sought for advice, ceremonies, and disputes pertaining to law. Unlike shamanism though, there are many leaders rather than one, similar to an oligarchy. The number of leaders is proportional to the population, and for every thousand people, there is a leader. The leaders/ council create laws pertaining to the religious beliefs, and are of higher social class than the other citizens. A citizen is defined as a male who has proven himself to be a man through religious ceremony in which he must hunt and kill a jaguar, one of the most dangerous animals in the rainforest. As a citizen, he is responsible for paying taxes, abiding and enforcing the law, and have military service or become a laborer. In order to become a leader, a citizen must be given up by their parents to be apprenticed to a leader at a very young age, and be educated to make political decisions as well as perform religious ceremonies. The people have the right to free trade, and often barter or sell raw materials, services such as construction, and game/meats.

Demographic Transition Model Stage 1 Cont.

Three resources were discovered near the settlement: titanium, nickel, and diamonds. Titanium was discovered when laborers found that some rocks had properties that made them useful in tool making and weapon shaping for hunting. They then discovered that these properties were only found in certain mines in which there were large veins of titanium. The people started to mine it when it had a practical use for hunting tools such as spears or fishing hooks. Nickel was found when the people searched for more mines of titanium and found nickel instead. Like titanium, nickel is corrosion resistant, but is not as strong as titanium. As a result, the people had similar uses as titanium, as well as the use for basic currency for trade. As the country had not developed yet, it’s usefulness in batteries and other electrical applications, could not yet be exploited. Diamonds were found on the banks of a river when it caught the eye of a young man. Once the people realized the hardness of the diamonds, they started to use them when sharpening tools and hunting equipment. The people searched for and found mines in which diamonds were abundant. The political leaders quickly saw the value of these resources and sent many groups of laborers to the mines to work and gather the resources. They assigned and distributed jobs to men in order to create primary economic activity, in which the crude resources were gathered, secondary levels of activity in which the raw materials are made into tools, and tertiary levels of activity in which the materials are sold to the people.

The government also assigned the workers/miners to a new settlement/outpost to the south of the original settlement, where they have close proximity to a river and many food resources as well as a titanium, nickel, and diamond mine. This location was chosen because it not only provides jobs for the men, but the women and children are expected to work on cultivating the land for fruit and other food crops. This village is arranged in a cluster formation, in which people are protected from wild animals and are clustered around the selected representatives for the government.

G'joob Industrialization

The buzz of machinery can now be heard in what is becoming the metropolis of Goo Goo G’joob. The people have started to leave the fields and start to cork in the factories, while the children work in the fields to farm the agricultural products of the land. There are several industries, some of which are mechanized. The first industry is the making of parts for the mechanical equipment using nickel and nickel alloys to reduce corrosion and create nitinol, an alloy between titanium and nickel. These parts as well as the raw materials are shipped to other industries and exported from the natural harbor to other settlements and the outpost of HEB. The other industry is the mechanized making of tools using titanium to make stronger, more durable, and corrosion resistant. Titanium is substantially stronger than steel, and much lighter, making it a good tool for export to other settlements. Another mechanized industry is the refining of diamonds for jewelry, and so that they can be used in the titanium industry for sharpening and refining of tools.

All of these industries agglomerate and work together to reduce costs and promote the economy, as well as reducing the imports. The titanium and nickel industries agglomerate by using each other’s tools in order to help mechanize and increase production of their products. The diamond industry also works with the nickel industry in order to better refine the diamond so that the diamond industry can work with the titanium industry.The only resource that is imported is coal from Coalia, in order run the mechanized industries.

The industrial belt is around the mouth of the river that acts as a natural harbor for trade, and extending up into Goo Goo G’joob. This belt is accessible by both the settlement and the outpost HEB. The miners at HEB transport the raw materials directly to the belt, where the materials are either shipped to other settlements or to the industries in the belt. The materials are then processed in the belt, and sent back to the harbor to be exported to other settlements.

The settlement was previously in the second stage of the demographic transition model, as there was a recent agricultural revolution in which the people started growing and selecting agricultural products to cultivate. The next stage is spurred by a industrial revolution, which the settlement is currently going through. This means that there will likely be a massive increase in population growth, as the child and infant mortality rate will improve, but the citizens will continue to have the same amount of children. Life expectancy will also increase as the technology will allow better health care.


G'joob Industrialization Cont.

An example of a real-world country in stage three is Morocco. Morocco is experiencing an increase of life expectancy, a decrease in death rates, and a massive decrease in child mortality rates. Botswana  is another country in this stage. Botswana has one of the fastest growing economies in the world, mainly in mining, cattle, and tourism. This major economic growth has resulted in a massive decrease in the death rate and better control of the AIDS epidemic. Because of these factors, Botswana is currently in stage three of the demographic transition model. Another country in stage three is Colombia. During the 20th century, Colombia has urbanized rapidly, and went from having an almost exclusively agriculture based economy to 62% industry. Because of this, Colombia is also in stage three of the demographic transition model. India is in the third stage as well, due to one of the fastest growing economies (GDP was ranked 7th in the world) and a considered a “newly industrialized country”. The fifth country in stage three is Kenya. Kenya has the most industrialized economy in the African Great Lakes region. It has the biggest and most advanced economy in central Africa, resulting in higher level jobs and education. This resulted in the movement in the demographic transition model to stage three.

The country most like my settlement is Colombia. Colombia quickly changed from agriculture to industry, which now dominates the economy. In the settlement of Goo Goo G’joob, the economy has changed for being exclusively agricultural to having a massive industry and mechanized industry due to natural resources. Colombia has many natural resources similar to Goo Goo G’joob, such as precious stones and metal alloys and products.

Industrialization Cont.


In the real world, the majority of workers in heavy industry such as mining, metalwork, and construction are done mostly by men, especially men who have graduated college above the age of 25. Women and children, on the other hand, have worked in manufacturing and in agriculture in the past and present, as women account for about 45-75% of the agricultural work force depending on the country.

In the alternate world, women and children will make up the majority of the agricultural industry, while the men above the age of thirty will work in the industrialized areas of the country.

In the real world during industrialization, women were given more rights and respect in the workforce as a result of greater opportunity during industrialization. The industrialization also affected women when health care and birthrate success increased, resulting in fewer children per family. Children experienced poor conditions in factories as a result of few regulations at the time. Men also worked in the industry and in factories and experienced many of the same conditions as the women and children.

In Goo Goo G’joob, the women and children will enter the workforce and gain respect and a role in the workforce. The older men will work the most dangerous jobs in the machinery and heavy industry. As the population increases rapidly due to better medicinal technology and higher birth rate success, families are begging to have less children, similar to the real world.

G'joob Demographic Transition Model Stage 4

The population of G’joob represents a column-like shape when put in a population pyramid. This is due to the the population not yet declining, but having little change. Both the birth and death rates are low, but the country has not yet experienced overcrowding and overpopulation, resulting in birth rate slightly higher than the death rate. The county’s good health care and education system result in a higher life expectancy. In G’joob, the highest contributor to the death rate is heart disease and old age. Currently, the TFR has remained constant and will most likely continue to sustain. This is largely due to the massive size of the country and the ability to expand and build, which is possible because of the sophisticated transportation systems throughout the country.



Both men and women are in the workplace. The country has had many recent changes to its perception of women in the workforce as the economy transitions from heavy primary and secondary industry to tertiary, quaternary and quinary economic activity. Education is becoming very important and widespread throughout the country, resulting in equal opportunity for both men and women in higher threshold and more advanced jobs. It is difficult for women to pursue high-level careers with children because of the large amount of higher education required for these high paying jobs in the country. Competition between the large private businesses makes it harder for women to get jobs if they have children, because the businesses often chose the applicants without children for more stability and reliability for their jobs. This also contributes to the low birth-rate of the country.


Demographic Transition Model Stage 4 Cont.

The population density of the country is becoming very dense around cities and central business districts. This is due to the widespread education and the highly privatized businesses that make up most of the capitalist economy which are centered in city hubs. As primary and secondary economic activities decline, citizens migrate toward cities for business and work, resulting in the non-urban areas becoming sparsely populated. 


The cities have become more like concentric and multiple nuclei models as a result of the size of the city attracting business rather than the industry and raw materials. The multiple nuclei model is represented when a rapidly expanding city consumes its suburbs or another smaller city. The concentric zone model is developed when the government creates a new business district, attracting people and businesses. The previous model was Hoyt’s sector model, which shows that cities were based on transportation and industry. 

Demographic Transition Model Stage 4 Cont.

The major cities and highly populated areas are de-industrializing, especially the ones around the sensitive environmental areas like around water and the Great G’jooban rain forest. As the country becomes a core country, the industries are relocated to other peripheral and semi peripheral countries, as well as some of the less developed/populated areas of the country. The country pushes this de-industrialization in order to improve the standard of living and to reduce pollution/protect the environment.

A technopole is a center of high tech manufacturing and information based quaternary industry. The technopoles of G’joob are around the capital and the surrounding cities. The capital city of G’joob is the oldest city is the center of business for the government. Another technopole is what was once the outpost of HEB. This city is centrally located and is also a center of transportation, resulting in a massive population. As the country de-industrialized, the city became more focused in quaternary industry.

The nation of G’joob co-founded the WACC, or the Walrus-scanavia Association of Core Countries.The counties decide on the rules of warfare and efforts to maintain peace between not only the Walrus-Scanavian countries but to keep peace with the rest of the world, by discussing major issues such as regulations regarding nuclear and chemical weapons. The countries also discuss defence against foreign invaders and negotiate alliances within the organization. The countries in the alliance can also intervene in military operations in a cumulative effort to stop wars and prevent corrupt power changes. This organization best represents the real-world NATO, which is an alliance between several North american and European countries who have created a mutual defence against an external party. The organization advocates for peace, but also displays a large military power as it spends nearly 70% of the world's total military spending.

Future of G'joob

G'joob Von Thunen Models


G'joob Outpost

G'joob Urban Model

Green Bubble


Future of Green Bubble

Urban Model


Von Thunen Model Green Bubble


Von Thunen Model Coalia



Coruscant: Settlement and Cultural Development

The original settlement  is called Coruscant, and it is situated at 0 degrees E/W and 30 degrees S. It was strategically located on a large river where two smaller rivers intersected. The river provides fresh water and a transportation and trade route. The settlement is in an ideal location, as the river and surrounding areas provide everything an early settlement could need: Game for food and clothing, wood for building and burning, and other resources that are used in later development. 

Linguistic Development

The language that developed in Coruscant was brought from their original location, and new words and dialects were added as the people encountered new objects and moved out from the original settlement and formed new ones. With no real communication system other than living messengers, the dialects flourished and grew.


Arul Nool is a polytheistic religion like the native american religions of old. It originated from the first people who settled at Coruscant. They worshiped many different gods, separate ones for the sun, moon, rain, crops, etc. There is a common goal, to join Zyrus, the god of the overworld, or heaven, after death. They get there if they led pure and faithful lives. The people are not allowed to kill alligators, the holy animal of Aryes, the god of war and anger. Wearing the skin of an alligator is reserved for only those who have been successful in warfare. You cannot eat on Monday’s, once a month, until nightfall. The holy site is the river near the settlement. The river is inhabited mostly by alligators, and warriors offer sacrifices to the gators before heading off to war. The village holy man builds altars to all of the gods, as well as sacrificing animals when needed to appease them. There is a holy text, called the Arul Nool, that was written on stone tablets originally but transferred to papyrus for mobility and preservation purposes.  All people are equal in the religion, except for the holy men. There is a social hierarchy, holy men, village wise men, and regular villagers. There are some clothing requirements, and they consist of: only warriors can wear alligator skin, and all holy men must wear robes with the symbol of Arul Nool on it.


The state, with its two main cities of Mos Eisley and Coruscant, is industrializing rapidly. It is quickly producing more and more efficient ways of mass producing items such as copper pipelines for our natural gas, and copper jewelry and decorations. The production of the pipelines are mechanized. My state also uses the natural gas as fuel for lanterns, as well as heating homes and cooking food. The uranium we found is used to power the mechanical machines and assembly lines of the Industrial Belt. In the Industrial Belt, which is located all around and in between the two major cities, there is an agglomeration of copper piping and jewelry businesses, as well as uranium and natural gas refineries. This puts us in Stage 3 of the demographic transition model because of the positive impact mechanization and industrialization have had on the health and safety of the citizens. The poorest people, the middle class, worked in the industry. Stage 3 of the demographic transition leads to better education for women and children, especially about women’s rights.  In the mines and factories, they worked for small pay, with no benefits. The shift from agriculture to industry caused a few people to become very rich and powerful, affecting the lower classes mostly negatively. The rise of rich corporates and a poor middle class will lead to a French Revolution style takeover much later on. The industrial workers are all men under 30 but older than 12, however there is some child labor in the mills. They are paid very low wages, and they have no benefits. The overseers are usually cruel, overpaid aristocrats who treat the workers awfully even when they are meeting above quota. If the workers don’t meet quota, then people are cut and wages reduced. An industrial job wasn’t good, but it paid the bills. After industrialization, the young of the population move out from their family farms and into the city. They move from sedate, safe farming to loud, dangerous manufacturing. There is a fatality rate of 10% in the factories, and an injury rate of 25%. The people who are to old or have lost limbs in the factories go to the remaining farm communities to eek out a living on loaned land. They usually only make enough food for themselves. Overall, it is a positive change, because the people are making more money. Sure, there are accidents, but that is ok in the long term for the country.

Demographic Transition Model Stage 4

The country has a vase shaped population pyramid. The reason for this shape is that my country is highly developed, with an educated population and gender equality, easy access to birth control, and few negative environmental factors. The birth rates (TFR to decrease) are the way they are because of the high education of the population and easy access to birth control. In my country, the highest cause of death is old age, and the next is workplace accidents. Gender roles in the country are practically equal, but women cannot enter some professions, like the military. Women are in the workplace, especially in corporate positions. They can have children and advance their careers, but it is more difficult. Many hire nannies to take care of children when they have a job that requires much of their time. The pie chart data shows that the vast majority of the population lives in urban areas. This new urbanization causes the cities to grow into Hoyt's Sector Model. The cities are also deindustrializing because the industrial revolution has stopped. A technopole is a center of high-tech manufacturing and information-based quaternary industry. The country’s technopoles are in Mos Eisley and Coruscant because those cities are where the industry first developed and where it is changing the most. The country is in the supranational organization WACC(Walrus-skanavia Association of Core Countries), which is similar to NATO.

DTM Stage 4 City Model


Settlement and Cultural Development

The name of the first settlement is Prescott. It’s named after the founder of the settlement, Dak Prescott. The absolute location of the settlement is 54 degrees south and 19 degrees west. Prescott is in a continental climate. It’s set next to a river and a large lake, the land is also covered in small hills. The area is advantageous because Prescott has access to water, it can use the water for power, and the water is a source of food. Nature provides fish as a source of food for Prescott. The settlers could grow cotton or use animal skins and furs for clothes, wearing more clothing during the cold winters and less for very hot summers. Shelter can be made from the trees in the surrounding area to help stay safe from the elements of weather, and possibly flooding. The river and lake that Prescott is built on can be used for recreation. One thing that may scare or worry settlers, would be flooding from the river and lake in heavy rains. Prescott is unique because, it’s placed on a river and a lake, and has a continental climate with a hilly topography.

Walrus-Skanavia has five different languages on it. Two of them are isolated with one being very far north and the other being on an island. The other three are related dialects in the South, because they come from the same root family. It spread from Polar Vick and then East to Polar Vick and Prescott.

The settlements of Polar Vick, Mos Eisley, and Prescott are from the same root family. The root language developed in the settlement of Polar Vick in the West. The root language words are sunni for sun, eout for eat, hoppu for happy, anamel for animal, mum for mom, dod for dad, and dongir for danger. The sound shifts that have occured are changes in pronunciation and spelling compared to the root language. It started in Polar Vick and traveled South to Prescott and Mos Eisley. Prescott’s language is unique because it uses different words and pronunciations. Five words in Prescott’s language are sunnet for sun, eit for eat, hopu for happy, anem for animal, mam for mom, ded for dad, and dingir for danger. There are not many other changes from the original language except for some sound shifts.

The details of Prescott mimic the Nostratic language because it spread and developed. Also, things like language divergence could happen in the future like the Nostratic language is which is now many languages, and possibly backward reconstruction like when languages are made to reproduce Indo-Proto-European

Linguistic Development

Prescott’s religion is an monotheistic religion called Ruchtism, and has no founder. It started when there was a very large storm at Prescott. The people in Prescott became convinced that there was some type of God they had angered. So, they prayed and begged for the storm to end and it did, so they now worship their God in thanks. Prescott’s religion is very similar to Christianity where there is only one God and he is glorified. The ultimate goal is to live a good enough life to live again with God in heaven after death. The rules of the religion are to pray daily, respect all animal and plant life, do not kill, be a generally moral person. The taboos of Prescott’s religion are not killing because taking someone else’s life is wrong and will anger God, and drugs are a taboo because they are harmful to the body God created. One holy feature is a large tree, called the Prayer Tree. The first prayer to God was offered at the base of the tree’s trunk. A man-made structure that is holy to my religion is a large church that was built inside my settlement. Church is held every week on Sundays for worship. The holy book of Prescott’s religion is the Connor and it was written by the priests of the settlement, and approved by the members of the religion after praying about its truth. Unlike HInduism, the religion has no sort of social class system. Everyone is equal and they all have the same chance to get into heaven regardless of social status. The only clothing restrictions of my religion are that you dress modestly, not to show off too much skin. There is only one adornment and it has become an identifier of the religion. It’s to wear long black sleeves at all times.

Religion and Philosophy

The settlement of Prescott is run by an absolute monarchy. The monarch is the founder of the colony, Dak Prescott. He makes every decision himself, with no one to advise him. After he passes away, the power will go to his oldest son and so on. The settlement is set up in a cluster formation. The life expectancy of the members of my settlement is 48 years old for men, and 46 for women. The life expectancy is lower because of the harsher winters in the area, and lack of medicine to help with sickness. In order to become a citizen in the settlement, you must be a white male over the age of 17 who can read and write, and they are also then considered an adult. Citizens have the right to own land within the settlement, but only if approved by the monarch. Citizens only have the right to do what the monarch will allow, and death or imprisonment are available to those who do not follow his rule. So, the citizens have no responsibilities except to follow and support the rule of their monarch.

Dak Prescott, the monarch of the settlement, sent out members of the settlement to search the surrounding area for resources. They reported back that there were many crops they could begin to grow and harvest like wheat, potatoes, and sorghum. So, the monarch decided to begin farming by planting wheat and potatoes to feed his population. It was very successful, and it became the main food source for the settlement.

Demographic Transition Stage 1

The settlement came to realize that there were large amounts of coal surrounding the area, and when burned, made for very good fuel for fires. So, they began to mine coal under the direction of the monarch, so that they could burn it for fires and cooking. While mining for coal, they discovered two more resources. Platinum and bauxite. The use of the platinum was unknown, but the luster and made it desired and good for trading. It was in abundance around the settlement, so it was mined in large amounts, so that they could find out more about its uses.The use of the bauxite was also unknown, but because of its high availability around the settlement, it was ordered to be mined and collected for later use when they had more knowledge of the mineral.

The coal was taken by the monarch, and he decided to ration it out to the people for the purpose of fueling their fires. He kept a large portion of the intake for himself and his family, and a large amount was left as a stockpile for the settlement. Coal was very valuable and the monarch told the people to use it for cooking, warmth, and light within their homes. The platinum was being used for decoration because of its shine, while the bauxite had no uses so far. The monarch was still trying to discover a better use of the platinum and the bauxite with the technology available to them.

After starting to collect the resources around the settlement, the monarch decided to set up an outpost at a nearby lake to the northeast. The outpost is a cluster village on the edge of the lake, much like the original settlement. The outpost members were citizens chosen by Dak Prescott and they are responsible for mining more natural resources. The outpost development is being monitored heavily by land owners favored by and close to the monarch. The resources found and collected there are sent back to the main settlement, and they only keep enough to live off of. The same concept applies for any crops harvested in the new outpost.


My region’s resources are coal, bauxite, and platinum. The coal in my region can’t be used to produce much, but it is a big contributor for use as fuel. In the current time period, the coal I have can’t be used to create steel, but it will be used for steel production in the future. It is used however to create electricity and can power things such as steam powered engines. My region has started to use our coal mines to mine coal for fuel and electricity. The bauxite in my region is still being mined. The bauxite we have mined will be turned into aluminum. The aluminum is good for creating small items such as cans, foils, kitchen utensils, and even power lines. The bauxite is crushed and refined, water is added to it creating a thick paste, and finally heated up. It is then molded into whatever shape is wanted as aluminum. To heat up the bauxite in its change into aluminum, we use our coal as the fuel for the ovens. The bauxite can be used in the future to create larger things like parts for airplanes and cars, but for now we have only discovered how to use it for smaller items like the ones mentioned before, and power lines. My final resource, platinum, can be used to create jewelry and in the future a major part in cars and medical equipment. For now, my settlement has been just creating jewelry out of our platinum, and using it as a currency for trading within our settlements. The only one of my resources that is mechanized is the bauxite. We use machines to grind down the bauxite for turning it into aluminum. The agglomeration of industries in my region work together through the steel industry depending on coal so they are close to each other, and locations to buy clothing are located close to jewelry, both helping to boost the other in selling their product. The industrial belt is located in my outpost of Zeke. Zeke has changed from just the small mining outpost into a larger population of young individuals who are still mining and now creating these new items out of my resources at the outpost for use throughout my region.

On the demographic transition model, my region is in stage 2, but close to stage 3. Right now, we have a very high birth rate and a low death rate. The population is increasing fast because of improving living conditions in my settlements. The power lines we create from the aluminum converted from bauxite is just the start of the technological advances to come. The platinum shows potential to help us in the future and the coal is making a good impact now, and will continue to do so in future. These resources are working together to improve living conditions and they have pushed my region into stage 2 of the demographic transition model, and almost to stage 3. Our birth rate is rising, people are living longer, and our death rate is decreasing, increasing our over population over time.

Five countries that are in the same stage of the demographic transition model, stage 2, are Guatemala, Bhutan, Yemen, and Afghanistan. These countries are all in stage 2 because they have high birth rates and low death rates with a growing population. These countries have also built up a lot of industry and it is starting to be just as, if not more, important than their agriculture.


I think the real world place that is most like my region is Guatemala. Both in Guatemala and my region, there is a high population of younger people. There are plenty of children which would mean a high birth rate, and a large population of people in their early twenties to mid forties, much like my settlement. The population pyramid of Guatemala is for this year so they are more technologically advanced than my region, but I think taking the time period difference into account they are very similar. High birth rate, lower death rate, and many young working class people are all shared characteristics of the two.

 In the real world when industry first developed young people in their late teens and twenties were used to work factory jobs and manual labor jobs. They were seen as fit to work because they were young and healthy for the physical strain jobs in the new industries could take. Much like the real world, in my settlements the younger working class of people in their late teens and twenties will work in the industries. It would be people who work in the mines, and people who have just come out of the mines will start slightly easier and less strenuous jobs of creating new items in the industry. In the real world, industry had a big effect on societies. Societies around the world saw improvements in their economies, and people began to move toward cities. Farming became a less important and less necessary way of life as industry began to take over. Women and children even began to start working industry jobs, increasing the work force in societies. My settlement will be much like the real world in the sense that industry will begin to dominate the economy as it develops. Social life in general will be different from the way it was, and like the real world, will see many people move out of agriculture and towards factory and industry jobs in cities. Technology advanced and industry took off in my settlement just like during the industrial revolution in the real world. The workforce increased and women and children have become increasingly involved in the new industry of my settlement. The workforce will be a combination young and old people but mostly younger working class individuals. Factory jobs will be more sought after because pay and compensation in these positions will be higher. My settlement is very similar to the real world and industry is developing nicely, creating new jobs and changing social life to make it easier and better for all citizens within my region. Industrializing cities and factories will help my economy to benefit all citizens, and will continue to become a key part of the economy. In my region, social life will change a lot. Industry will bring more people out of farming and into work in the industry. However, most of the people working in the industry will still be young working class men and some young working class women as their role begins to expand in the work force. My region may even see some young children begin to help work in the industry in low skill jobs that don’t require high physical strain.


Farming will still be a focus of my region, but it will be more heavily focused on working in industry. People who are looking for work, will begin to gravitate toward the central industrial area of my settlement in order to gain factory jobs. Young children will learn how to work factory jobs so that they can contribute to the industrializing workforce. Working in agriculture will start to be a less successful field to work in as my region becomes more and more dependent on and the new factory work. Families will be trying to gain factory jobs as opposed to farming, in hopes to make a better income. The factory jobs aren’t as safe, but they are willing to do the jobs in order to provide for their families with the extra pay. Men, women, and children will all be working these jobs, starting at an earlier age, but also ending their work in factories at an earlier age. Young children will learn these jobs, and help to provide for their families, all while boosting the economy and industry of my settlement. Overall, life will improve for families because living conditions will improve as a result of the industry. Basic technological advances make everyday life easier, and food sources and medicine continue to improve helping families in many ways.Social life will be heavily focused on labor for the settlement, and the monarch will still control who enters and leaves the workforce, as well as who can do almost anything in my settlements because he has all the power to himself.


Prescott is using the One-child Policy in order to limit population growth and move the country out of stage 3 and into stage 4. Doing this will encourage families to move into industry instead of agriculture because families in agriculture usually require many children to work the land. By increasing industry, we will move closer to stage 4 and become a core country soon.

What most people now die from in Prescott is illness and old age. The medicine in Prescott isn’t developed enough to support all illnesses and injuries yet, but it is slowly improving and death rates are going down. However, if you do not contract any illnesses, most people live until they are in their 60s or 70s. More people in Prescott die from illnesses that aren’t cured with medicine than old age, but with the slowly improving medical field in Prescott, that will soon flip. People will begin to live longer and health will improve over time.

In Prescott, both men and women work. Both men and women work in agriculture, industry, and services, but the majority of the workforce is men. It is still possible for women to advance in their careers after having their only child to comply with the One-child Policy. Mothers raise their child until they are no longer an infant, and then they return to the workforce doing whatever job they were doing before having a child. Men and women both work in all sectors of the economy, but more men work in the industry jobs than women, and agriculture is usually done by whole families.

Pie Charts:

Demographic Transition Stage 4


Image result for wheat growingImage result for potatoes growingImage result for cattle

Agriculture in Prescott is mostly wheat and potato growing due to the climate being colder and more dry than the rest of the continent. The potatoes and wheat account for most of the food production in Prescott, as well as the cattle giving Prescott milk and beef. Agriculture is the second biggest sector of the economy, having many families working the land they own, and raising livestock. However, the economy is slowly shifting away from agriculture and moving towards industry and services. Still, agriculture is very important to Prescott’s economy and the economy would fail without it.



Image result for bankImage result for busesImage result for kfc

The services provided in Prescott are banks, buses for public transportation, and the KFC picture represents all restaurants. Banks are an easy way for citizens to protect their money and manage it, as well as receive loans when needed. Banks are an very good way to keep money flowing in the economy. Buses used for public transportation help to make the cities more accessible to citizens. Citizens can commute to and from work faster and easier, and it is cheap. Also, money earned from the bus fares is sent back to the government so it can be used to improve something elsewhere. And finally, restaurants provide citizens with places to eat. The restaurants range expensive sit down places, to small and cheap fast food joints. This gives citizens a cheap, or expensive, option for food while in the cities.


The pie charts have more people in industry than any other sector, so people are more heavily situated near the centers of my cities that have large industry. Prescott, the largest city on the southern side of my country, and Zeke, the northernmost and second biggest city in my country, have the most industry and the highest populations. The citizens live closer to the city, but in the middle of the two cities, the smaller city of Bryant, is more agriculturally based, with people farther away from the center of the city. Services are the smallest sector, and are located towards the center of the cities, and spreading through most of the city until it reaches the edge of the city where the agriculture begins.


The new urbanization shows in my cities follows the sector model. In the center of the city is the central business district, with transportation and industry flanking one side. Next to the industry and transportation on either side of the city there is low income residencies. Surrounding the city on all sides is the middle-class housing, and reaching from the central business district all the way to the edge of the city on one side, is the high-income large expensive homes. The city is very sectioned off, and the sectors are all very different from each other in regards to what you will find in each sector.


Prescott is accepting multinational corporations to come in and set up in its cities, because it will help to boost our economy. Hopefully adding these corporations will lead to advances in technology and industry, and eventually lead to competition within Prescott’s economy. Prescott is not however taking loans from other countries to help build its infrastructure, and hopes to build it up without going into heavy debt. Prescott want to have a strong economy and be able to sustain itself independently.

Prescott is involved in one supranational organization, the WACC or Walrus-skanavia Association of Core Countries. Prescott is not a core country yet, but will be entering stage 4 soon and will become a core country, so it was admitted to the WACC. The WACC is similar to NATO, as it is a military/political alliance of the core countries on my continent. The members of the WACC are Green Bubble, Goo Goo Gjoob, Polar Vick, and my country, Prescott. If there were to be a war between a member of the WACC and someone outside of it, all members of the WACC would declare war. The WACC also helps its members in wars that cross continents, and give eachother political support on issues within their own countries, and decisions that are made worldwide. NATO helps its members in wars against other countries, much like the WACC does. NATO’s members also share political values and goals, and the same goes for the members of the WACC and support for these political values is shown in both supranational organizations.


Prescott Von Thunen Model

Zeke Von Thunen Model

Prescott Urban Model

Future of Prescott

Shifting and Separation of Continents Video