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Graphic Page                                                              Page 5

Animation/Video                                                    Page 6

Audio Page                                                               Page 4

Interactivity                                                                Page 7

Text Page                                                                 Page 3

Last Page                                                                    Page 8

Contents Page

Text: A meaging string (or characters) of letters, number, symobl or punctuation. Text should accent the main message as well as provide a body of information on each screen.


San-Serif: Sans serif does not have these details or flourishes.

Seril: Semi-structural details or small decorative flourishes on the ends of some of the strokes that make up letters and symbols.


Example of Text

Audio is sound (Vibration that propagates as a typically audible mechanical wave of pressure and displacement.) within the acoustic range available to humans. An audio frequency (AF) is an electrical alternating current within the 20 to 20,000 hertz (cycles per second) range that can be used to produce acoustic sound.

Audio Page

A digital image consists of many forms elements, termed pixels. The number of pixels that compose a monitor image determine the quality of the image . Higher resolution always yields better quality.


Morphing refers to an animation technique in which one image is gradually turned into another.

Graphic Page

 A simulation of movement created by displaying a series of pictures or frames. Cartoons on television is one example of animation. Animation on computers is one of five of multimedia presentations. The difference between animation and video. Videos takes continuous motion and breaks it up into discrete frames, animation starts with independent pictures and puts them together to form the illusion of continuous motion.



Videos are usually recorded, manipulated, and displaying moving images. A recording produced with a video recorder (camcorder) or some other device that captures full motion.


This important insight has taught interface designers to give immediate sensory feedback so that users can pick up information about the structure and functionality of their software environments and learn in an `immediate' way about the affordances that they offer.


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