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Grassroots Soccer Coach E-Book U8-U14

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U 8 - U 1 4 Y O U T H S O C C E RA P A R E N TC O A C H E S G U I D EW W W . S O C A L Y O U T H S P O R T S . C O MY O U R S T E P - B Y - S T E P G U I D ET O C O A C H I N G Y O U T HS O C C E R W I T H C O N F I D E N C ESoCal Youth Sports SolutionsT O

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WHY WECOACHIMPACTBe The One They Will Always RememberW W W . S O C A L Y O U T H S P O R T S . C O MCultivate A Love For The GameDevelop AnUnderstanding Of The Game

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COACHINGCHILDRENChild CentricDevelop the "ME"Me, My Ball, My GameW W W . S O C A L Y O U T H S P O R T S . C O MEnter their world & understand their needsEmbrace The Chaos!Intent Over Outcome

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WHAT WECOACHEach training session we want to create a "Soup" of soccer. Numerous elements, managed to build a balanced "Meal".Not too much focus on one element, a mix & variation of everything.W W W . S O C A L Y O U T H S P O R T S . C O MTechnicalTHE ELEMENTSTacticalPhysicalPsych/SocialDribblingRunning With The BallPassingShootingProtectingTwistingTurning "Teasing"TacklingDecision MakingDecision MakingMove The Ball Or Move Your Body?Pass Or Dribble?Forward or Back?Get Close or Get Back?Take Onor ProtectJoggingRunningPassingTwistingPushingWalkingSprintingTaggingTurningProblem SolvingLeadershipENJOYMENTQuestionsCreativityTeamworkEngagementRole ModelsCommunication

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COACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MTechnical - "Solutions to Problems"Moving With The BallDefender In Front, Space BehindDefenderDribbling - (Small Spaces)Twist, Turn & Tease thedefenderSmall Touchesinside, outside, sole & lacesFind the Big Spaces/GoalExplode like a fireworkRunning W/T Ball - (Big Spaces)Big Space = Big Touch = Big SpeedStriking The Ball (Passing/Shooting)Step InSet-UpNon-kicking foot next to ballPointing at targetKeep major body partspointing to targetSurfaceInside or laces (Big Surfaces)StrikeConcentrate on a spot tostrikeStep Through The Ball

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Turning With The BallDanger In Front?Check Behind (For Space)Step Over The BallBody = BarrierArm Out To Protect &ExtendGet Away (Accelerate)Stay Away (Use OtherSpaces)COACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MTechnical - "Solutions to Problems"Protecting The BallNo Space?Step Over The BallBody = BarrierArm Out To Protect & ExtendTwist & Turn To MoveDefender & Create SpaceGet Away (Accelerate)Stay Away (Use Other Spaces)

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Do I Have The Ball?OPTIONSDRIBBLE PROTECTPASSSHOOTYESYESDoes The Opponent Have The Ball?NONOYESCOACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MTactical - "Problems The Game Asks"Does My Team Have The Ball?"LOOK" "THINK" "DO"CAN I...Get Away From DangerGet Away From Team MateCreate A Clear PathGET IT BACK!

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COACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MPhysical - "Demands Of The Game"PLAY, PLAY, PLAY, PLAY... PLAY, PLAY, PLAY, PLAYAlexandre Dellal - Ex-Olympique Lyon & OGCNice Fitness CoachRaymond Verheijen (again) - Ex-Barcelona, Chelsea & Manchester City "Players need to developphysical, technical, ANDtactical abilities. 2v2 & 3v3 Small Sided Games(SSG) represent optimize alareas simultaneously"Small Sided Games - Valter Di Salvo - Ex- Real Madrid & Manchester UnitedFitness coachIF NOT LAPS, WHAT? S.S.G!Soccer endurance is builtfrom being able to PLAY forhigh tempo, short periods oftime at alternating intervalsSoccer is a High IntensityInterval Sport. B A L L + G A M E S + P L A Y I N G =G R E A T E R P H Y S I C A L O U T C O M E SDistance coveredSprintsDuels, Actions & RecoveriesSSG's are SIGNIFICANTLY higher in:"Fitness is not something you need toplay football, it is something youdevelop by playing football."MYTH 2 - FITNESS WITHOUT ABALLFitness in soccer is two things:1) Playing with a higher tempo: More actions (Dribbling, Shooting etc) per minute2) Playing for higher tempo, longer: Maintaining the tempoRaymond Verheijen - Ex-Barcelona, Chelsea & Manchester CityMYTH #1 - LAPS = ENDURANCE

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COACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MPsych/Social - "Human Elements"S I R A L E X F E R G U S O N "For any human being, nothing is better than hearing'Well Done'.Those are the 2 most important words ever invented in sports"Memorable CoachesBuild CharacterGuide CuriosityInspire CreativityRewardCourageousnessBut HOW do we do this?...

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COACHINGELEMENTSW W W . S O C A L Y O U T H S P O R T S . C O MPsych/Social - "Human Elements""Soccer is a game played by people! Develop the person, develop their game!" Safe Compeition 'ME vs ME' & 'Next Game'Attitude1 Question > 5 InstructionsAsk the question to leadthem down the path.Create & Break Comfort ZonesObserve Competence &Challenge It!Couraegouness =Brains + BraveryReward Creative Intent Over Physical Outcomes

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FIELD SET-UPW W W . S O C A L Y O U T H S P O R T S . C O MIn grassroots soccer, whilst spaces, players, and equipment may always varyand change, some days minute to minute let alone season to season, hereare some tips to get the most out of your setup:Start At The EndSet up your fields with finish inmindThis keeps the practice realisticand representative for the kids Cuts the need to move conesconstantly & saves you timeMore elaborate = more work!END STARTSetting your field into 1/3s and1/2 a is a great way to makespaces more relevant to the kids"Move into the midfield third""Get into the attacking third""Is there space in the left halfHaving spatial references can beused in challenges for the kidsThirds & HalvessTwo goal games provide moreoptions to score goals.It allows them to "get their headsup" to find the "open goal"Requires kids to move &changedirection with the ball more than asingle goal2 Goal Games

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SESSIONSTRUCTUREW W W . S O C A L Y O U T H S P O R T S . C O MPART 2 - TECHNICAL GAMEPART 1 - WARM UP4. WHOLE GAME & C.A.R.E AREA3. PROGRESSIONGet the kids playing quicklyPrepare for the session physically &mentallyFUN & ChaosAims:Simple, short, sharp games Scoring, keeping & stealing90% on a ballSet rules with technical consequencesFUN & ChaosAims:Increase chaosDevelop Ideas & difficultyAdd individual challenges for flyersOffer "superpowers" to strugglersFUN & ChaosAims:Finish with a traditional game/matchAdd additional scoring methods tosupport work in previous sectionsC.A.R.E Area for numbers/gameplayFUN & ChaosAims:

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FULL SESSIONEXAMPLEPART 2 - TECHNICAL GAMEPART 1 - WARM UP4. WHOLE GAME & C.A.R.E AREA3. PROGRESSION3-minute game Everyone has a ball1 Person, the tagger, has no ballnon-taggers, most goals winsWho can tag the most in each game?Soccer Tag (10-12 mins, three games)Surfers ball each on the beachSharks in the oceanWhich surfer can score the most?Shark steals AND Keeps the ball, 3seconds on the ball = shark goalSharks & SurfersScore from the ocean = 3 goals. (Distancechallenge)Ball goes out = 10 drag backs to come in(Space & Task Consequence, C.A.R.Einside game)Sharks & Surfers Progressed: (choose 1 or 2 options)Play a 3v3 game, and most goals win.If you score, choose a player from theother team to enter C.A.R.E AreaX times Goals from 5, 10, or 12 yardsBONUS: Score outside free play line = 3goals, not 1Game & C.A.R.E Area:C.A.R.E Area

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C.A.R.EAREAW W W . S O C A L Y O U T H S P O R T S . C O MCorrective - A chance for the coach to give correctivetechnical guidanceActive - An area to be actively playing, explicitly learningRecovery - Recover confidence and energy from a gameEvaluation - Evaluate the development of technical aspectsDeveloped by John Devine, UEFA Pro Licence & former Arsenalplayer & Manchester United Academy Director, the C.A.R.E Areameans:It is an area for coaches to set up during the traditional game,our last training phase. It can be used, for example, to use oddnumbers and rotate players on and off the field and keep themactive and engaged.We can also use this area to"unbalance" games and use it as achallenge area. Players need tocomplete a challenge, after scoringperhaps, to return to the game andearn their team an extra point.Meanwhile, their teammates haveto try and manage their gamewhilst the challenge goes on. C.A.R.E Area

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C.A.R.E AREAEXAMPLESW W W . S O C A L Y O U T H S P O R T S . C O MMovements:Dribbling & Running With The BallBall Striking:Shooting & Passing

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FREQUENTLYFOUNDPROBLMES

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I HAVE NO/LIMITEDACCESS TOGOALS!W W W . S O C A L Y O U T H S P O R T S . C O MNo Problem! We can create goal-scoring methods in many waysand mix them up. Take a look below at some solutions. Don't beafraid to mix and match solutions to pose extra problems for thekids!End Zones Gate GoalsTarget Players Gates + TargetsPlayers can dribble into or pass andreceive into the end zone to scorePlayers can dribble through the gatesPlayers can pass/shoot through the gatesPlayers can pass and into the TargetPlayers to receive to scorePlayers can dribble through for 1 goalor find a target player between the gatefor 3 goals

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Super Powers(For Strugglers/Inexperienced Players)Constraints (For Flyers/Experienced Players)Super PowerConsequenceConstraintConsequenceFreeze PinniePlayers can carry a pinnie or 2to tag opposition players onthe ball. Tagged player mustfreeze for 5 seconds1 Touch or4 TouchesWhen on the ball player can playone touch or 4.Aim is to challenge decisionmaking and stay on the ball if indoubtTackles =GoalsEvery tackle is a goal. (Can make it easier to touchthe ball trying to tackle is agoal)Weight LifterThe player must carry two ballswhile playing. Now physicality isremoved how can they be aseffective in a gameRestartHeadstartAt their restart of play they get3 seconds of free playScore in 4Player has 4 seconds to scorewhen on the ball. More than 4 =free kick or goal to the other team (can be adapted to pass etc)Goals = tripleTheir goals are worth 3 how dothey and their team mates usethis?Goals = 1/2Players goals are only worth 1/2.Do they double their work or sharethe load with other playersInstantReplayPlayer gets 5 instant replaycards. Make a mistake? Miss AChance? Replay! When andhow do they use them??Long RangeLegendCan only score outside a specifiedareasCan't TouchThisPlayer cant be tackled. Howdo they and their team matesuse the super power?1 Touch FinishCan only score with one touch.How can they create situations,use spaces support players toscoreTHE COACHINGSPECTRUMW W W . S O C A L Y O U T H S P O R T S . C O MNo two children are the sameEVERY child will fit somewhere across the practice spectrumSome will need extra support (Super Powers) Some need extra challenges (Constraints)Others fluctuate from the middle up and down and must be observed constantly The spectrum is fluid because behavior and environments are fluidWe can tailor our responses to the spectrum within the games we play!

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We never know how kids aregoing to grow and develop.Rotate Players, give them a widevaried diet. Robin van Persie, aTop Striker, was a GoalkeeperUntil 14Dual FocusFeet First PhilosophyConclusionRondoPractice:Statistical HighlightAvoid Pigeonholing030507020406An Essential Coaching ShiftIntegrating the GoalkeeperThe ModernRole01Goalkeepers: The First Attackers,Not Just the Last Line of Defense. Start games, sessions and “Drills”with a keeper not just finishagainst one.Design Sessions with Goal-Scoringand Goal-Saving in MindThink 'Feet First' with Your Keeper.Can a keeper start a game or a drillwith their feet?Foster a dynamic team approachby integrating goalkeepers incoaching sessionsEmploy Standard GoalkeepingTechniques in Rondo:Keepers are allowed to collect, rolland throw the ball as needed.Goalkeepers Interact 7-9x Morewith Their Feet than HandsW W W . S O C A L Y O U T H S P O R T S . C O M

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INTERACTION &INTERVENTIONCHEAT SHEETS

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TechnicalTacticalRuleConsequenceRuleConsequenceIf You Dribble TheBall Out Of Play6 seconds out of the game6 drag backs to re-enterthe gameCARE Area ChallengeTurning beforedefenderSlalomDribble Past ThroughA Third/Break A lineExtra goal for every linebrokeIf You Kick/Pass TheBall Out Of Play6 seconds out of the gameCARE Area ChallengeShooting ChallengeTarget Challenge3 Second RuleBall goes out you have 3seconds to get the ballback in or lose the ballIf You Miss TheTarget/Goal6 seconds out of the game6 drag backs to re-entergameCARE Area ChallengeWhole team in theattaking half?Extra GoalIf The DefenderScores With YourBall6 seconds out of the game6 drag backs to re-entergameCARE Area ChallengeScored? Get Back!Extra goal if you can scoreand get behind the halfway line in 3 secondsBall Striking(Explore) if you choosescore from x (behindretreat line) position =3goals not 1(Restrict) you can onlyscore from behind theretreat lineScored? Get Back In Shape!Extra goal if you can scoreand get behind the halfway line, in shape(diamond or triangle) in 3secondsBeating Players(Explore) Use a skill to beata defender = extra goal(reward despite outcome)Every player you beat =extra goalScored? Get Back In Shape!Extra goal if you can scoreand get behind the halfway line, in a SMALL shape(diamond or triangle) in 3secondsStay On The BallHold off a defender for 3seconds (using arm)Defender must leave/extragoalScored? Challenge Them!When you score, pick aplayer form the other teamto complete a challenge inthe CARE area before theyreturn Want The Ball BackEvery tackle made = 1 goalEvery shot blocked = 1 goalSwitch Itcone a line through themiddle of the fieldif a pass is made acrossthe line to a team mate,goal is made for"Switching play"CHEAT SHEETRules, Conditions & ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O M

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SocialGameRuleConsequenceRuleConsequenceSilent SoccerNo one can speak.How can playerscommunicate?Good comms = bonus goaltalking= goal for the otherteamScore & ScoreAgainScore a goalKeep the ballScore the other wayWho can reactquickest/best?Name GameMust call the name of theplayer you're passing tobefore you play the passGood comms = goaltalking= goal for the otherteamPressingMachineScore again within 30seconds of scoring and get2 bonus goals (3 total)Follow TheLeaderOnly one person can speak.How can playerscommunicate?Good comms = bonus goaltalking= goal for the otherteamFreeze!Choose a player to beon the on-field coachthey can "Freeze" agame 5 timesPlay stops; they canmove THEIRTEAMMATES ONLY tofix the situationAs a progressionreduce time, theycan move playersThe ChosenOne1 Player cannot be tackledWhom do they choose?How does the other teamdefend them?You ChooseLet the kids choose an extrascoring method.Team GameDouble your goal tally ifeveryone touches the ballbefore you score.Next GoalWinsThe next goal wins thegameWatch the gametense up, and theintensity increaseBuild YourTouchEveryone starts on 3touches onlyEvery goal scored for yourteam = extra touch for yourteamNext Goal = 3The next goal scored isworth 3Watch the game tenseup, and the intensityincreaseScored? ChallengeThem!When you score, pick aplayer from the other teamto complete a challenge inthe CARE area before theyreturn Score & ScoreAgainIf you score, the scorergets another ball fromthe coachthey play 1v1 (vs.defender/goalkeeper)and score again = 3goalsRules, Conditions & ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O M

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Training/Game Is Over, Now What? Think & ReflectWhat have you learned about your teammatestoday?What will you think about when you go home?What happened today that will help youtomorrow?What was your favorite moment in your gametoday?What was your "Boss" moment of the day?When did you feel lost today?Who did something fun/cool today?What was your biggest achievement today?Who was the hardest player to play against? Howcome? What would you do next time?Who does the coolest things to win the games?What helped you be at your best today?Who helps/talks the best to help you? What dothey say?What was the best decision you made today inyour games?What are two missions you're going to set yourselffor next time?What do you want to remember about today?What moment would you replay again? Would youchange it? How could you make it better?How would your opponent describe you?Talk with your opponent from today; what can yousay to them to help make them better?How could your opponent make you think andwork harder?Whats your next target?What has got you thinking most today?What has made you smile today?Which team mate do you admire most?Which team mate works the hardest to be better?What can your coach do to help you more?What can you do to help your coach more?REFLECTIONCHEAT SHEETW W W . S O C A L Y O U T H S P O R T S . C O M

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LONG TERMVISION

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The Power ofNano & SSGInstead of the traditional view of breaking soccer into its individualtechniques; dribbling, shooting, passing etc we choose to take the longterm view and develop techniques IN games in addition to developingtactical principles and decision making. We choose to coach the ideas and the decision because it is morereflective of the learning cycle (Look, Think, Do, Review) and moretransferable from practice to performance.Develop comfortability of “Me, My Ball, MyGame”Coaching intervention based on decision-making (what, when, where, why, how), notexecution (success & failure)Praise Intent vs. OutcomeScoring, Keeping & Stealing the ballAwareness of dangerNanosoccer - 1v1 - The Power Of MECoaching intervention based on decision-making (what, when, where, why, how), notexecution (success & failure)Develop comfortability of “We, Our Ball, OurGame”Scoring, Keeping, Sharing & Stealing the ballAwareness of danger and the gamebeyond myselfNanosoccer - 2v2 - The Power of WEW W W . S O C A L Y O U T H S P O R T S . C O M

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3v3 & 4v4 - Building USWhen we can start to see the children understanding and appreciating the simple ideas inthe game, such as scoring, stealing, keeping, and sharing the ball from the ages of 4-8,we can start developing the world (SLOWLY) beyond themselves and a friend into largerformats.The key here for 8-11-year-olds with 3 v 3 and 4 v 4 is to CONTINUE emphasizing all theprevious parts of the game, INTENT OVER OUTCOME, but to teach these within aSLIGHTLY more structured method. We can still teach this through games, challenges, and bonus points/incentives. Moving from 2v2 > 4v4, we need to develop the idea of SHAPES and create a number of1v1 situations within those shapes.In particular, a TRIANGLE or DIAMOND (not a square) gives us LENGTH AND WIDTH IN POSSESSION to CREATE SPACE and a platform to DESTROY SPACES OUT OF POSSESSION when we get NARROW AND SMALL3v34v4

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Pre-Teen & Teen Soccer - Small(ish) Sided Game - 7v7 & 9v9More kids on the ball Making more decisions In game like situations and scenarios more Options of variance in practiceCREATING SPACE through LENGTH & WIDTH INPOSSESSION DESTROYING SPACES by getting SMALL andNARROW OUT OF POSSESSIONBut how would training in Nanosoccer sizedgames like this translate to those having toplay larger formats on the weekend?THE KEY IS IN THE SHAPES.When we use Nanosoccer formats not only do we get : We are able to build platforms so it is easier for the kidstransfer those principles to larger formats later down theroad. THE LONG VIEW7v7 TransferenceIn 7v7 the transfer from 4v4 to 7v7 is very simple. Thatdiamond shape is reflected into the other half of the fieldAND in tandem with our principles: Playing in shapes like this allow us to have continuity from1 format to the other thus keeping the game and changeof format as simple as possible. The shapes areidentifiable by the children (when trained with), creatingsimilar and familiar frames of reference, despite theadded numbers and greater spaces to use.9v9 TransferenceWhen changing formats from 7v7 to 9v9 we stick to thesame principles as before and attempt to create framesof reference and situations that are similar to previousexperiences. The best way to do this is to add 2 number 10s(midfielders) into the previous 7v7 shape (1-2-1-2-1) andcreate a (1-2-1-2-2-1) with wing backs offering andcovering the width. In doing this we are maintaining thesame roles and functions as previously allowed in 7v7 ,4v4 and 3v3.

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The end result ending up in 11v11 and a 1-4-3-3 like this. This has been the most usedshape in modern times for teams to play.Here we add the full backs into the team for the 10th and 11th players.In completing our sequence like this we are again able to maintain a level of familiarityto the children as they grow through the game. Ending with the adult gameAdult Soccer -11v11The CaveatWhilst it is important to know and understand the context where we are aiming to getto with the children in our teams, the importance of knowing where we are andsupporting THE INDIVIDUALS cannot be understated. Our objective with this explanation is to show the path and why we train the way wedo.It is critical we give every child as many opportunities on the ball, making decisions inrealistic games and situations as we can. We want to keep the game ENJOYABLE &ENGAGINGThis a reminder that this is THE LONG VIEW on development. Whilst we do have teams to coach, it is the individuals in the team that make the team.Children who can understand the game, problem-solve and make their own decisionsis the best we can hope for. Ensuring children are still in the game at 16 is the minimum we can do for them and thegame itself. M o r e o f t h i sM e a n s B e t t e rT h i s

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SESSION LIBRARYU N D E R 8 - 1 0 ' S" M Y B A L L , O U R B A L L , O U R G A M E S "

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SOCCER TAG - DRIBBLING &SHOOTING GAME1 or 2 children are "on"Aim for Non-taggers Score as many goals as they canAim for Taggers Tag as many people as they canWho is the best goal scorer?Who is the best tagger (defender)?Getting tagged = becoming the tagger1 point in the area (close to goal), 3 for outside area (far from goal)How To Play: (3-4 minute games)Progressions (play 2/3x per version before progressing again)W W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble orProtect?Take On or TurnAway?Dribble or RunWith The BallShootingDribble or ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?ExperimentDon't GiveUpNext GameCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalN/AGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding one

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1 or 2 children are "on" As sharks. The rest are surfers with their surf board (ball)Aim for SurfersScore as many goals as they canAim for SharksSteal & keep the ball, 3s = 1 goalWho is the best goal scorer?Who is the best Shark(defender)?Three lives: surfers lose their lives, become sharkGoing outis a 10-second penalty before coming back inHow can you stay in? Look, Turn, GoHow To Play: (3-4 minute games)Progressions (Play 2/3x per version before progressing again.)W W W . S O C A L Y O U T H S P O R T S . C O MSHARKS & SURFERS - DRIBBLING,TACKLING & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble orProtect?Take On or TurnAway?Dribble or RunWith The BallShootingDribble or ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?ExperimentDon't GiveUpNext GameCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneFreeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Score From The Ocean OnlyConstraint:

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HOME & AWAY - KEEP BALL &STEALING GAME2 Teams (Red & Blue)2 Sides (Red Side, Blue Side)Balls start on 1/2 way lineAim: Have the most balls In your half Under control1 point per ball under control in your halfMost points winsKeeping the ball in the other teams half = 3 pointsReduce the space (play in midfield 1/3)Take away ballsCan players keep the ball together?How To Play: (3-4 minute games)Progressions (play 2/3x per version before progressing again)W W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble orProtect?Take On or TurnAway?Dribble or RunWith The BallWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?ExperimentDon't GiveUpNext GameCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceGet The Ball backGet/Stay Behind The BallCan you win and keep theball?Freeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:WeightlifterConstraint:

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CHICKENS IN THE HEN HOUSE - 1V1,DRIBBLIGN & SCORING GAME2 Teams (Red & Blue)2 Sides (Red Side, Blue Side)Balls start on 1/2 way lineAim: Have the most balls In your half Under control1 point per ball under control in your halfMost points winKeeping the ball in the other team 1/2 = 3 pointsReduce the space (play in midfield 1/3)Take away ballsCan players keep the ball together?How To Play: (3-4 minute games)Progressions (play 2/3x per version before progressing again)W W W . S O C A L Y O U T H S P O R T S . C O MCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Get The Ball backGet/Stay Behind The BallCan you win and keep theball?TECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingShootingTeasingDribble orProtect?Take On or TurnAway?Dribble or RunWith The BallWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?ExperimentDon't GiveUpNext GameTacklingDribble or Shoot

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COPS & ROBBERS - 1V1, DRIBBLING &SHOOTING GAME4 Teams Robbers (Red, Green & Yellow)Cops (Blue)Robbers must evade the cops and steal a ball to bring back to their hideoutCops stop the robbers by tagging them before they enter the "Bank"if a robber is tagged, they go back to their hideout and count to 10Cops can steal the ball back to take it back to the bankIf the cop can steal the ball back and score, the robber goes to "Jail"Robbers can escape jail by a high 5 with their teammates.Reduce the ballsHow To Play: (3-4 minute games)Progressions (play 2/3x per version before progressing again)W W W . S O C A L Y O U T H S P O R T S . C O MCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Get The Ball backGet/Stay Behind The BallCan you win and keep theball?Connect with yourteammate to score. Freeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:WeightlifterConstraint:TECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble orProtect?Take On or TurnAway?Dribble or RunWith The BallWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?ExperimentDon't GiveUpNext GameShootingDribble orShoot?

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2 Teams, Hiders (Red), Seekers (Blue) - Two children are "on" as Seekers.Aim for Hiders - Hide The Ball, Keep The BallDo not score!Aim for Seekers - Seek and steal the ball and SCORE!Hider's team gets 1 point per ball under control at the endThe Seekers team gets 2 points per goal scoredChange the points system as needed3 teams -2x Hiders (Red & Yellow) and 1x SeekersRed Hiders hide the ball individually, Yellow Hiders hide the ball as a groupHow To Play: (3-4 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MHIDE & SEEK - KEEP BALL, STEALING & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneFreeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:WeightlifterConstraint:

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2 Teams Red &YellowField Split in Half - Yellow side & Red Side - 2 goals for each half - A cone with a ball on topThe team with 4 players aims to play "Keep Away" from the 1 DefenderCan They Move The Defender Away From Their Goal (ball and cone goal)If they can knock the ball off the cone = 1 goalIf the defender knocks the ball off, it is an own-goalTeach the defender to destroy spaces, not cover the goalThe defender aims to intercept or win the ballCan the defenders score the two goals for 3 points?Inexperienced players may like to start with the ball in handNo passes over the defender's head.Play 4-5 games and keep the score.eThree outs = goal for the defender3vs2How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MPIGGY IN THE MIDDLE/HOT POTATO- KEEP BALL & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALProtectingTwistingTacklingTeasingDribble/Protect?ShootingPass/Protect?KickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCan I be a magnet and attracta defenderCan my next decision (pass,shot, take on) help score a goalwhat do I do next?Get Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneFreeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch or 4 touchesConstraint:Pass/Tease?Be A Magnet!

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2 Teams Red &YellowField Split in Half - Yellow side & Red Side - 1 goals for each halfFirst goalkeeper gets a ball out of the goal and tries to scoreGoalkeepers can score via:Place down and kick = 1 goalDropkick = 2 goalsThrow/Bowl = 3 goalsRoll = 5 goalsGoalkeepers cannot cross the halfway line to scoreIf the goalkeeper:Scores - Stay in, get another ball, try to score againShot Missed/Save - They are out, NEXT KEEPER GETS IN QUICKSaves a shot/shot versus them is missed = GET A BALL AND SHOOT!Rebounds - if your shot is saved but not held you can finish on the second attemptPoacher - Add a striker/poacher who can be awkward in front of either keeper and finish any miss saved shots/shots of the postor bar.How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALIE WARS -GOALKEEPER & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALRollyingCatchingThrowingTeasingHands/Feet?ShootingThrow/Roll/Kick?KickingWalkingJoggingSprintingPushingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameSavingExperimentCoaching PointsPre SavePost SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goalclosest to the ballFeet firstSmall stepsMove feet to get inlne with theballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:2 KeepersConstraint:Catch/ParryStay on line/CloseDown

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2 Teams, Red & Blue1 attacking team - starts from the side of the field, 1 team defending team split behind each goalThe attacking team has 6 balls (lives) to play withEach life, they get to decide how to attack1v1 = 5 points2v1 = 2 points3v3 = 3 pointsWhen the ball is dead (conceded a goal, ball out, keeper control), the attacking team decides what toplay nextIF the attacking team scores, they keep the players on the pitch, they play again, attacking theopposite goalCan the defending team connect a pass for 1 goal or find the coach with a pass to end the gameWhen all 6 lives are used, swap over.Add numbers / Balance the teams - Change the game to 2v2/3v2/3v3Change the value on the points ie if you want to work on dribblling 1v1 give the 1v1 most pointsHow To Play:ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MRISKY BUSINESS - GOAL SCORING &PROBLEM SOLVING GAMETACTICALPHYSICAL PSYCH/SOCIALDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameTECHNICALDribblingRunning With The BallProtectingTwistingTacklingTeasingShootingPassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "createa yard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball canyou score?With team mates, keep theball by finding oneInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 touch finishConstraint:

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2 Teams, Red & Blue2 fields back to back:roughly a midfield 1/3 10-15 yards1 final 1/3, 5-8yards long 115-20 yards acrossTwo halves of the field (red and blue)5 balls for each team on the halfway line, 5 chances to score. A goal, Ball Out, and Keeper has control =ball deadWhich team scores most BUT also has to be the fastest pair? As soon as ball 5 from either team is done,Game Over!The game is played three or 2v1Start 2 or 3 attackers vs 1 defender at a time.Add numbers / Balance the teams - Change the game to 2v2/3v2/3v3Add counter-attacking chance for defenders.Allow teams to place the balls anywhere around the field (different start points = realism)How To Play: ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MDECISIONS, DECISIONS - DECISION MAKING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding one

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Two teamsStart the game in many ways - 1v0, 1v1, 2v1When a team scores, a new player enters for the team who have just concededThe player enters from their goallineOnce all players are in play, 5-minute gameSwap starting points and play againEnter players after the time limit if there are no goalsStart new players on the opposite side (replicate strikers & create length in our playHow To Play: (3 x 5-6 minute games)ProgressionTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerOutnumbered? Slow the game downshow the play to onsidewith your body shapeforce a mistakeEven Numbers?1 player presses theball1 player covers thespace and the passbehindPatience, persistamve,perseveranceInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Long Range LegendConstraint:W W W . S O C A L Y O U T H S P O R T S . C O MBUILD UP - DECISION MAKING WAVE GAME

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Two teams (Red and Blue) - 24x18 field - 4 gates or boxes on the outside - 1 each side for each team (jail)The aim of this game is to score the most goals or knock out all of your opponents.Ball always starts from the goalkeeper - no throw ins or cornersIf you score - restart from your own goalkeeperIf the goalkeeper saves it and it goes out - start from the keeperwhoever kicks it out otherwise loses possession - play starts from goalkeeper.A goal = 1 pointIf you score in the following ways, you can knock out 1 or more opponents via the “touchlist”:The goalscorer has 5 seconds to choose who to knock out or play on2 touches to score (Control & Shoot) = 2 defenders put in jail3 touches to score (Dribble & Shoot) = 1 defender put in jail4 touches to score = 0 defenders put in jailIf you can get the ball to your teammate in jail by passing them the ballChange touchlist from 2,3,4 to 1,2,3Jailed player must control the ball out of the box toward the goal to come back in (positive touch)How To Play: (3 x 5-6 minute games)ProgressionTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?ShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalBE A MAGNET!Can you attract a defender toyou?Can you beat your player?Can you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectGet ready for reboundsGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerFollow in shots at goalOutnumbered? Slow the game downshow the play to one sidewith your body force a mistakeEven Numbers?1 player presses the ball1 player covers the spaceand the pass behindPatience, persistance,perseveranceRestart HeadstartSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch FinishConstraint:W W W . S O C A L Y O U T H S P O R T S . C O MKNOCK OUT - BUILD UP & SHOOTING GAME

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3 Teams, Red, Yellow & Blue2 Teams = Attacking teams, taking turns to attack (red and blue)1 Team = Defending team, 5/6 minutes (yellow)Two fields back to back roughly a midfield 1/3 10-15 yards1 final 1/3, 5-8yards long 115-20 yards acrossStart 2 or 3 attackers vs 1 defender at a time.The coach plays a ball into one attacking teamThe game finishes (ball out, goal, foul), defender transitions to the next field as the coach plays in a new ball.Swap individual defenders every 3/4 turnsSwap defending team every 5-6 minutesKeep scoreDouble goals/points for defending teamAdd numbers / Balance the teams - Change the game to 2v2/3v2/3v3No goal = instant change to defending teamplay for 10-12 minutes at a teamHow To Play: (3 x 5-6 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MWAVES - CONTINUOUS ATTACKING ,TRANSITIONING & DEFENDING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defender toyou?Can you beat your player?Dribble/Run With The BallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keep theball by finding oneInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Long Range LegendConstraint:

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SCRIMMAGELIBRARYU N D E R 8 - 1 0 ' SN A N O S O C C E R & S M A L L S I D E D G A M E S

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NANOSOCCER (3X 1V1)1 vs 1 - No goalkeeper - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreats behind the orange dotted line5-minute gamesGeneralBreak a line between 1/3s = 1 goalScore outside the retreat line = 3 goalsFor The Strugglers (Super Powers)Freeze! Cardthey get 5 chances to shout freeze during a game. The opponent must stop for 5 secondsFreezers can do what they likeFreeze! PinnieSame as above, but the child must tag or throw pinnae and makecontact with the opponent to freeze themOuts = GoalsThe opponent kicks the ball out; the struggler gets a goalFor The Flyers (Challenges)Score outside the retreat line onlyMust shoot inside 6 secondsOuts = GoalsHow To Play:Constraints & Bonus PointsW W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?Experiment

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With The BallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyers3 second ruleball goes out, 3 seconds to restart orlose possessionBONUS POINT: Score & get behind thehalfway line = 2 goalsADD in a TRIANGLE (2 forward 1 back)= 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal (pass ordribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances to shoutfreeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCERW W W . S O C A L Y O U T H S P O R T S . C O MSmall distances betweenplayersbehind the ball ASAPThe closest player closesthe ballOFF THE BALL SHAPElarger distancesbetween playerscreate pathsattack the spacesquciklysupport above andbehind the ballON THE BALL SHAPE

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyersScore & get behind the halfway line =2 goalsADD in a TRIANGLE (2 forward 1back) = 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal(pass or dribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances toshout freeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCER + C.A.R.E AREAW W W . S O C A L Y O U T H S P O R T S . C O M

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment3 Teams Dribble ins (No throw ins)1st goal winsYou could add 3 outs, and you're out (the team to have kicked the ball outfor a 3rd time is out)you can reduce this or play kick it out; you're out!Coaching points below need to all be related to the speed of playthe speed of what you can do, all of these things matter more in games likethisHow To Play:1ST GOAL WINS!W W W . S O C A L Y O U T H S P O R T S . C O MChange The Game , Coaching Spectrum & Bonus PointsChange The GameStart the ball from several positions to start the game for example -CornerAttackind and defending cornersDribble in from the sideSwitch the play and Playe (1 free pass to a team mate on the other side of the field a “Switch”)“Play off the striker”Start a forward on the other side inside the final 1/3Free Pass into the striker Once strikerrecieves can we play?Hold it up?Turn?Set up a team mate?Super PowersSuper Heroes>>>The CoachingSpectrum<<<Super PowersSuper HeroesFreeze PinnieInstant ReplayHeadstart Restart1 Touch or 4Long Range Legend1 Touch Finish

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment2 Teams over 2 fields (could be 2x 2v2 or 2x 3v3, for example)If you score, you change your field.How do the players deal with overloads and underloads?Dribble ins (No throw ins)Coaching points below need to all be related to what's happening in the gameDo I stay on it more and wait for helpCan we move the ball quicker to make use of the extra personSpeed and quality of the decision makingBoth fields scores are added together to find a winnerHow To Play:SCORE & MOVEW W W . S O C A L Y O U T H S P O R T S . C O MSuper PowersSuper Heroes>>>The CoachingSpectrum<<<Super PowersSuper HeroesFreeze PinnieInstant ReplayHeadstart Restart1 Touch or 4Long Range Legend1 Touch Finish

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Set up 3, 4 or 5 fields (as many as you need, dependent on numbers and format)The aim is for players to win the "Champions League" in the final gameUse any format (1v1, 2v2)Play 5-minute games.Win your game; you move up, lose move downVary goal-scoring opportunities, for example 1x 2 goal field, 1x end zone field, 1x1 goal field, a field with goalkeepersSet different challenges in each field for example: score outside the box only Odd Numbers?Allow 1 player to choose which field to play on to help his teamHow To Play:Progressions and AdaptationsLADDER TOURNAMENTW W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentChange The Game , Coaching Spectrum & Bonus PointsChange The GameSet each field up with a different scoring methodEnd Zone, Gate Goal, Target Person, 2 goal, 1 goal, defend 2 attack 1Set up each field to be a different size, get progressively smallerSet each field to be a different shapeSuper PowersSuper Heroes>>>The CoachingSpectrum<<<Super PowersSuper HeroesFreeze PinnieInstant ReplayHeadstart Restart1 Touch or 4Long Range Legend1 Touch Finish

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SESSION LIBRARYU N D E R 1 2 ' S" U S & O U R G A M E "

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2 Teams, Hiders (Red), Seekers (Blue)Two children are "on" Seekers.Aim for HidersHide The Ball, Keep The BallDo not score!Aim for SeekersSeek & Steal the ball, Score!Hider's team gets 1 point per ball under control at the endThe Seekers team gets 2 points per goal scored3 teams -2x Hiders (Red & Yellow) and 1x SeekersRed Hiders hide the ball individually, Yellow Hiders hide the all as a groupHow To Play: (3-4 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MHIDE & SEEKTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectCan I find a teammatecreate paths with thempass to feet or spaceCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding one

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2 Teams, Red & Blue - 1 attacking team - starts from the side of the field, 1 defending team split behind eachgoalThe attacking team has 6 balls (lives) to play withEach life, they get to decide how to attack2v2 = 5 points3v2 = 3 points4v2 = 2 points4v3 = 3 points3v4 = 10 points (3 attackers vs 4 defenders)When the ball is dead (conceded a goal, ball out, keeper control), the attacking team decides what to playnextIF the attacking team scores, they keep the players on the pitch, they play again, attacking the oppositegoalWhen all 6 lives are used, swap over.Time Limit - Set 30 seconds for the team overloaded to score - no goal = new defender to enterHow To Play:ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MRISKY BUSINESSTACTICALPHYSICAL PSYCH/SOCIALDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameTECHNICALDribblingRunning With The BallProtectingTwistingTacklingTeasingShootingPassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With The BallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep the ball?If you can keep the ball can youscore?With team mates, keep theball by finding oneCan’t Be TackledSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch or 4 TouchesConstraint:

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2 Teams, Red & Blue2 fields back to back:roughly a midfield 1/3 10-15 yards - 1 final 1/3, 5-8yards long 1 - 15-20 yards acrossTwo halves of the field (red and blue)5 balls for each team on the halfway line, 5 chances to score. A goal, Ball Out, and Keeper has control =ball deadWhich team scores most BUT also has to be the fastest pair? As soon as ball 5 from either team is done,Game Over!The game is played 3v2Add numbers / Balance the teams - Change the game to 3v3/4v3/4v4Add counter-attacking chance for defenders.Allow teams to place the balls anywhere around the field (different start points = realism)How To Play: ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MDECISIONS, DECISIONSTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defender toyou?Can you beat your player?Dribble/Run With The BallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keep theball by finding oneCan’t Be TackledSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch or 4 TouchesConstraint:

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2 Teams Red &YellowField Split in Half - Yellow side & Red Side - 2 goals for each half - A cone with a ball on topThe team with 4 players aims to play "Keep Away" from the 1 DefenderCan They Move The Defender Away From Their Goal (ball and cone goal)If they can knock the ball off the cone = 1 goalIf the defender knocks the ball off, it is an own-goalTeach the defender to destroy spaces, not cover the goalThe defender aims to intercept or win the ballCan the defenders score the two goals for 3 points?Inexperienced players may like to start with the ball in handNo passes over the defender's head.Play 4-5 games and keep the score.eThree outs = goal for the defender3vs2How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MPIGGY IN THE MIDDLE/HOT POTATO- KEEP BALL & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALProtectingTwistingTacklingTeasingDribble/Protect?ShootingPass/Protect?KickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCan I be a magnet and attracta defenderCan my next decision (pass,shot, take on) help score a goalwhat do I do next?Get Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneFreeze PinnieSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch or 4 touchesConstraint:Pass/Tease?Be A Magnet!

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2 Teams Red &YellowField Split in Half - Yellow side & Red Side - 1 goals for each halfFirst goalkeeper gets a ball out of the goal and tries to scoreGoalkeepers can score via:Place down and kick = 1 goalDropkick = 2 goalsThrow/Bowl = 3 goalsRoll = 5 goalsGoalkeepers cannot cross the halfway line to scoreIf the goalkeeper:Scores - Stay in, get another ball, try to score againShot Missed/Save - They are out, NEXT KEEPER GETS IN QUICKSaves a shot/shot versus them is missed = GET A BALL AND SHOOT!Rebounds - if your shot is saved but not held you can finish on the second attemptPoacher - Add a striker/poacher who can be awkward in front of either keeper and finish any miss saved shots/shots of the postor bar.How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALIE WARS -GOALKEEPER & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALRollyingCatchingThrowingTeasingHands/Feet?ShootingThrow/Roll/Kick?KickingWalkingJoggingSprintingPushingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameSavingExperimentCoaching PointsPre SavePost SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goalclosest to the ballFeet firstSmall stepsMove feet to get inlne with theballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:2 KeepersConstraint:Catch/ParryStay on line/CloseDown

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2 Teams Red &YellowPlayers can only use their hands to throw or roll the ballField Split in Half - Yellow side & Red Side - 2 goals for each half - A cone with a ball on topThe team with 4 players aims to play "Keep Away" from the 1 DefenderCan They Move The Defender Away From Their Goal (ball and cone goal)If they can knock the ball off the cone = 1 goalIf the defender knocks the ball off, it is an own-goalTeach the defender to destroy spaces, not cover the goalThe defender aims to intercept or win the ball with feet or handsCan the defenders score the two goals for 3 points?Inexperienced players may like to start with the ball in handNo passes over the defender's head.Play 4-5 games and keep the score.Three outs = goal for the defender3vs2How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALKEEPER PIGGY IN THEMIDDLE/HOT POTATO - KEEP BALLKEEPER GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALSavingThrowingRollingCatchingKick/Throw/Rollhands/FeetKickingWalkingJoggingSprintingJumpingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingExperimentCoaching PointsPre-SavePost-SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goal closestto the ballFeet firstSmall stepsMove feet to get inlne with the ballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollRestart headstartSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Constraint:

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Two teamsStart the game in many ways - 1v0, 1v1, 2v1When a team scores, a new player enters for the team who have just concededThe player enters from their goallineOnce all players are in play, 5-minute gameSwap starting points and play againEnter players after the time limit if there are no goalsStart new players on the opposite side (replicate strikers & create length in ourplayHow To Play: (3 x 5-6 minute games)ProgressionTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerOutnumbered? Slow the game downshow the play to onsidewith your body shapeforce a mistakeEven Numbers?1 player presses theball1 player covers thespace and the passbehindPatience, persistamve,perseveranceW W W . S O C A L Y O U T H S P O R T S . C O MBUILD UP

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Two teams (Red and Blue) - 24x18 field - 4 gates or boxes on the outside - 1 each side for each team (jail)The aim of this game is to score the most goals or knock out all of your opponents.Ball always starts from the goalkeeper - no throw-ins or cornersIf you score - restart from your own goalkeeperIf the goalkeeper saves it and it goes out - start from the keeperWhoever kicks it out loses possession - the play starts from goalkeeper.A goal = 1 pointIf you score in the following ways, you can knock out 1 or more opponents via the “touchlist”:The goalscorer has 5 seconds to choose who to knock out or play on1 touches to score (Control & Shoot) = 2 defenders put in jail2 touches to score (Dribble & Shoot) = 1 defender put in jail3+ touches to score = 0 defenders put in jailIf you can get the ball to your teammate in jail by passing them the ballJailed player must control the ball out of the box toward the goal to come back in (positive touch)How To Play: (3 x 5-6 minute games)TECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?ShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionCan I create a chance toscoretwist, turn, tease & "create ayard" for a shot on goalBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Can you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectFollow in shots at goalGet ready for reboundsGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerOutnumbered? Slow the game downshow the play to one sidewith your body force a mistakeEven Numbers?1 player presses theball1 player covers thespace and the passbehindPatience, persistance,perseveranceRestart HeadstartSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch FinishConstraint:W W W . S O C A L Y O U T H S P O R T S . C O MKNOCK OUT - SHOOTING GAME

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3 Teams, Red, Yellow & Blue2 Teams = Attacking teams, taking turns to attack (red and blue)1 Team = Defending team, 5/6 minutes (yellow)Two fields back to back roughly a midfield 1/3 10-15 yards1 final 1/3, 5-8yards long 115-20 yards acrossStart 2 or 3 attackers vs 1 defender at a time.The coach plays a ball into one attacking teamThe game finishes (ball out, goal, foul), defender transitions to the next field as the coach plays in a new ball.Swap individual defenders every 3/4 turnsSwap defending team every 5-6 minutesKeep scoreDouble goals/points for defending teamAdd numbers / Balance the teams - Change the game to 2v2/3v2/3v3No goal = instant change to defending teamplay for 10-12 minutes at a teamHow To Play: (3 x 5-6 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MWAVESTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding one

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3 Teams, Red, Yellow & Blue1 Team = Attacking team (Blue) - 1 Team Defending (Yellow) - 1 Team On Deck (Red)Two fields back-to-back roughly a midfield 1/3 10-15 yards1 final 1/3, 5-8yards long 115-20 yards across3v3/4v4 Plus goalkeeperThe coach plays a ball into one attacking teamThe game finishes (ball out, goal, foul), If the designated attacking team doesn'tscore the transition (changefrom attackers to defenders) and move to the second field to play the on deck team. Keep scoreDouble goals/points for the defending teamAllow the Attacking team switch play (change the ball from one side to the other) to the on deck teamgoals = 2switches = 1How To Play: (3 x 5-6 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MSCORPION WAVES - TRANSITION GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch FinishConstraint:

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SCRIMMAGELIBRARY

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With The BallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyers3 second ruleball goes out, 3 seconds to restart orlose possessionBONUS POINT: Score & get behind thehalfway line = 2 goalsADD in a TRIANGLE (2 forward 1 back)= 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal (pass ordribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances to shoutfreeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCERW W W . S O C A L Y O U T H S P O R T S . C O MSmall distances betweenplayersbehind the ball ASAPThe closest player closesthe ballOFF THE BALL SHAPElarger distancesbetween playerscreate pathsattack the spacesquciklysupport above andbehind the ballON THE BALL SHAPE

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyersScore & get behind the halfway line =2 goalsADD in a TRIANGLE (2 forward 1back) = 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal(pass or dribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances toshout freeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCER + C.A.R.E AREAW W W . S O C A L Y O U T H S P O R T S . C O M

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment3 Teams Dribble ins (No throw ins)1st goal winsYou could add 3 outs, and you're out (the team tohave kicked the ball out for a 3rd time is out)you can reduce this or play kick it out; you'reout!Coaching points below need to all be related to thespeed of playthe speed of what you can do, all of these thingsmatter more in games like thisHow To Play:1ST GOAL WINS!W W W . S O C A L Y O U T H S P O R T S . C O M

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment2 Teams over 2 fields (could be 2x 2v2 or 2x 3v3, for example)If you score, you change your field.How do the players deal with overloads and underloads?Dribble ins (No throw ins)Coaching points below need to all be related to what's happening in the gameDo I stay on it more and wait for helpCan we move the ball quicker to make use of the extra personSpeed and quality of the decision makingBoth fields scores are added together to find a winnerHow To Play:SCORE & MOVEW W W . S O C A L Y O U T H S P O R T S . C O M

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Set up 3, 4 or 5 fields (as many as you need, dependent on numbers and format)The aim is for players to win the "Champions League" in the final gameUse any format (1v1, 2v2)Play 5-minute games.Win your game; you move up, lose move downVary goal-scoring opportunities, for example 1x 2 goal field, 1x end zone field, 1x1 goal field, a field with goalkeepersSet different challenges in each field for example: score outside the box only Odd Numbers?Allow 1 player to choose which field to play on to help his teamHow To Play:Progressions and AdaptationsLADDER TOURNAMENTW W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?Experiment

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SESSION LIBRARYU N D E R 1 4 ' S" B U I L D I N G A T E A M G A M E "

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2 Teams - 4 Attackers & 2 Defenders4 Attackers aim to KEEP THE BALL3 passes = a goal1 split pass through 2 defenders = 3 goals@ Defenders aim to win the ball back & counter attack1 Blue Pass = 1 GoalBlues score = 2 GoalsHow To Play:TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment4 VS 2 RONDOW W W . S O C A L Y O U T H S P O R T S . C O MCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract adefender to you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance toscoretwist, turn, tease & "createa yard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind TheBallCan you win and keep theball?If you can keep the ball,can you score?With teammates, keepthe ball by finding oneCan’t Touch ThisSuper Power: <<<Super Power orConstraint>>>Coaching Spectrum:1 or 4 TouchesConstraint:

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2 Teams - 4 Attackers & 2 Defenders4 Attackers aim to KEEP & SWITCH THE BALLEach successful switch= 1 goal @ Defenders aim to win the ball back & counter attackBlues score = 2 GoalsAdapt and Advance4 VS 2 RONDO PART 2W W W . S O C A L Y O U T H S P O R T S . C O MCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract adefender to you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance toscoretwist, turn, tease & "createa yard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind TheBallCan you win and keep theball?If you can keep the ball,can you score?With teammates, keepthe ball by finding oneCan’t Touch ThisSuper Power: <<<Super Power orConstraint>>>Coaching Spectrum:1 or 4 TouchesConstraint:

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3 Teams - 2 Attacking teams split in 1 half each - 1 defending team starts centrallyDefenders start by playing in 1 attacking teamThe attacking team aims to combine three passes before switching to the otherteam for a goalHow long can they keep the ball? How many goals can they score?Defenders look to steal the ball and combine. Combine once = 1 goalIf defenders can get the ball back to the start = 3 goalsIncrease the number of passes for the attacking team before they can switch theball to the other teamIncrease the number of defendersHow To Play:Progressions and AdaptationsTECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment3 TEAM RONDOW W W . S O C A L Y O U T H S P O R T S . C O MDEFENDERS TASKATTACKERS TASK

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3 TEAM RONDO (CONTINUED)W W W . S O C A L Y O U T H S P O R T S . C O MADD GOALKEEPERS (GREEN)2 PLAYERS PLAY FOR BOTH ATTACKING TEAMS (YELLOW)DEFENDERS COMBINE = 1DEFENDERS PLAY INTO TEAM = 3 GOALSDEFENDERS CAN WIN THE BALL AND SCORE = 5 GOALS

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3 Teams, Red, Yellow & Blue1 Team = Attacking team (Blue) - 1 Team Defending (Yellow) - 1 Team On Deck (Red)Two fields back-to-back roughly a midfield 1/3 10-15 yards1 final 1/3, 5-8yards long 115-20 yards across3v3/4v4 Plus goalkeeperThe coach plays a ball into one attacking teamThe game finishes (ball out, goal, foul), If the designated attacking team doesn'tscore the transition (changefrom attackers to defenders) and move to the second field to play the on deck team. Keep scoreDouble goals/points for the defending teamAllow the Attacking team switch play (change the ball from one side to the other) to the on deck teamgoals = 2switches = 1How To Play: (3 x 5-6 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MSCORPION WAVES - TRANSITION GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionBE A MAGNET!Can you attract a defenderto you?Can you beat your player?Dribble/Run With TheBallCan you play away from thedefender with a pass?Can I Keep The Ball?Dribble/ProtectCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerGet The Ball backGet/Stay Behind The BallCan you win and keep theball?If you can keep the ball, canyou score?With teammates, keepthe ball by finding oneInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:1 Touch FinishConstraint:

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4 Teams, Red (Attacking), Yellow(Supporting), Blue (Defending) & Black (On Deck)The attacking team has 3 minutes to score as many goals as possibleAfter every goal or miss, the goalkeeper plays the ball to a yellow to start playing againYellows can be defended againstThe Defending Team has to stop the attacking team from scoringIf defenders can combine (pass to each other) = 1 goalIf defenders can connect with a yellow = 2 goalsThe ball goes back to reds after thisIf Black team can catch the ball going over = instant game over How To Play: (3-minute games)W W W . S O C A L Y O U T H S P O R T S . C O M4 TEAM ATTITUDES TO SHOOTINGTECHNICAL TACTICAL PHYSICAL PSYCH/SOCIALDribblingProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?ExperimentCoaching PointsIn Possession (Me)In Possession We (Team Mate ON Ball)Out Of PossessionShoot QuicklyCan I create a chance to scoretwist, turn, tease & "create ayard" for a shot on goalCan you beat yourplayer/create a yard to shoot?Can you move the ball quicklyfor another red to shoot?Can I Keep The Ball with theyellows and change my angle?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathCommunicatetime or man on?Ball to feet or in space?Support the playmovement behind the ballmove ahead of the ballstretch the play widerDEFEND THE GOALBlock, charge, tackleWin the ball and play out

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2 Teams Red &YellowField Split in Half - Yellow side & Red Side - 1 goals for each halfFirst goalkeeper gets a ball out of the goal and tries to scoreGoalkeepers can score via:Place down and kick = 1 goalDropkick = 2 goalsThrow/Bowl = 3 goalsRoll = 5 goalsGoalkeepers cannot cross the halfway line to scoreIf the goalkeeper:Scores - Stay in, get another ball, try to score againShot Missed/Save - They are out, NEXT KEEPER GETS IN QUICKSaves a shot/shot versus them is missed = GET A BALL AND SHOOT!Rebounds - if your shot is saved but not held you can finish on the second attemptPoacher - Add a striker/poacher who can be awkward in front of either keeper and finish any miss saved shots/shots of the postor bar.How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALIE WARS -GOALKEEPER & SHOOTING GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALRollyingCatchingThrowingTeasingHands/Feet?ShootingThrow/Roll/Kick?KickingWalkingJoggingSprintingPushingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameSavingExperimentCoaching PointsPre SavePost SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goalclosest to the ballFeet firstSmall stepsMove feet to get inlne with theballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollInstant ReplaySuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:2 KeepersConstraint:Catch/ParryStay on line/CloseDown

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2 Teams Red &YellowPlayers can only use their hands to throw or roll the ballField Split in Half - Yellow side & Red Side - 2 goals for each half - A cone with a ball on topThe team with 4 players aims to play "Keep Away" from the 1 DefenderCan They Move The Defender Away From Their Goal (ball and cone goal)If they can knock the ball off the cone = 1 goalIf the defender knocks the ball off, it is an own-goalTeach the defender to destroy spaces, not cover the goalThe defender aims to intercept or win the ball with feet or handsCan the defenders score the two goals for 3 points?Inexperienced players may like to start with the ball in handNo passes over the defender's head.Play 4-5 games and keep the score.Three outs = goal for the defender3vs2How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALKEEPER PIGGY IN THEMIDDLE/HOT POTATO - KEEP BALLKEEPER GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALSavingThrowingRollingCatchingKick/Throw/Rollhands/FeetKickingWalkingJoggingSprintingJumpingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingExperimentCoaching PointsPre-SavePost-SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goal closestto the ballFeet firstSmall stepsMove feet to get inlne with the ballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollRestart headstartSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Constraint:

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2 Teams Red & GreenThe team with 4 players aims to play "Keep Away" from the 1 Goalkeeper and set up a chance to score.Can They Move The Defender Away From Their Goal & ScoreIf they score = 1 pointIf the goalkeeper saves = 3 pointPlay 4-5 games and keep the score.Add scoring table:Shot = 11st time shot = 2Header = 3Volley = 51/2 volley = 10Caught save = 63vs2How To Play: (4 or 5 minute games)ProgressionsW W W . S O C A L Y O U T H S P O R T S . C O MGOALKEEPER RONDO - KEEP BALLGOALKEEPER GAMETECHNICAL TACTICALPHYSICAL PSYCH/SOCIALSavingThrowingRollingCatchingKick/Throw/Rollhands/FeetKickingWalkingJoggingSprintingJumpingDivingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingExperimentCoaching PointsPre-SavePost-SaveDistributionSet positionLoaded like a springcrouchedsmall steps on toeseyes on the ballhands readyClose the anglecover the side of the goal closestto the ballFeet firstSmall stepsMove feet to get inlne with the ballGet body behind the shotReady to stretch arms and legs ifneededCatch or ParryRecover post saveGet up quicklySet to save againMake a decisionPlace and KickRoll ball out in frontSelect targetStep inSelect Surface of foot(Laces/instep)Pick spot on ball to strikeStep through the strikeDrop KickPick targetlight toss of the ball upPick spot on the ballstrike through the ballThrowRollRestart headstartSuper Power: <<<Super Power or Constraint>>>Coaching Spectrum:Constraint:

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SCRIMMAGELIBRARY

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With The BallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyers3 second ruleball goes out, 3 seconds to restart orlose possessionBONUS POINT: Score & get behind thehalfway line = 2 goalsADD in a TRIANGLE (2 forward 1 back)= 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal (pass ordribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances to shoutfreeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCERW W W . S O C A L Y O U T H S P O R T S . C O MSmall distances betweenplayersbehind the ball ASAPThe closest player closesthe ballOFF THE BALL SHAPElarger distancesbetween playerscreate pathsattack the spacesquciklysupport above andbehind the ballON THE BALL SHAPE

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperimentCoaching PointsIn Possession (Me)In Possession (Team Mate)Out Of PossessionCourageousCan you beat your player?Dribble/Run With TheBallCan I Keep The Ball?Dribble/ProtectGet Away From DangerGet Away From Team MateCreate A Clear PathGet The Ball backGet Behind The BallConstraints & Bonus PointsGeneralStrugglersFlyersScore & get behind the halfway line =2 goalsADD in a TRIANGLE (2 forward 1back) = 3 goalsADD SMALL TRIANGLEBreak a line between 1/3s = 1 goal(pass or dribble)Score outside the retreat line = 3 goals1 touch finish = 3 goalsFreeze! Card1 player get 5 chances toshout freeze during a game. Opponent must stop for 5secondsFreezer can do what they likeScore outside the retreat lineonlyMust shoot inside 6 secondsOuts = Goals3v3 - 2 goals - 2 teams Dribble ins (No throw ins)Goal/missed shot = player retreat behind orange dotted line5 minute gamesHow To Play:3V3 SOCCER + C.A.R.E AREAW W W . S O C A L Y O U T H S P O R T S . C O M

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment3 Teams Dribble ins (No throw ins)1st goal winsYou could add 3 outs, and you're out (the team tohave kicked the ball out for a 3rd time is out)you can reduce this or play kick it out; you'reout!Coaching points below need to all be related to thespeed of playthe speed of what you can do, all of these thingsmatter more in games like thisHow To Play:1ST GOAL WINS!W W W . S O C A L Y O U T H S P O R T S . C O M

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TECHNICAL TACTICALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootPassingPass/Shoot?Dribble/Shoot?PHYSICAL PSYCH/SOCIALKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GameExperiment2 Teams over 2 fields (could be 2x 2v2 or 2x 3v3, for example)If you score, you change your field.How do the players deal with overloads and underloads?Dribble ins (No throw ins)Coaching points below need to all be related to what's happening in the gameDo I stay on it more and wait for helpCan we move the ball quicker to make use of the extra personSpeed and quality of the decision makingBoth fields scores are added together to find a winnerHow To Play:SCORE & MOVEW W W . S O C A L Y O U T H S P O R T S . C O M

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Set up 3, 4 or 5 fields (as many as you need, dependent on numbers and format)The aim is for players to win the "Champions League" in the final gameUse any format (1v1, 2v2)Play 5-minute games.Win your game; you move up, lose move downVary goal-scoring opportunities, for example 1x 2 goal field, 1x end zone field, 1x1 goal field, a field with goalkeepersSet different challenges in each field for example: score outside the box only Odd Numbers?Allow 1 player to choose which field to play on to help his teamHow To Play:Progressions and AdaptationsLADDER TOURNAMENTW W W . S O C A L Y O U T H S P O R T S . C O MTECHNICAL TACTICALPHYSICAL PSYCH/SOCIALDribblingRunning With The BallProtectingTwistingTacklingTeasingDribble/Protect?Take On/Or Turn Away?Dribble/Run With The BallShootingDribble/ShootKickingWalkingJoggingSprintingPushingShieldingDeal With PressureFail & Try AgainHow are yourfriends playing?TeamworkDon't GiveUpNext GamePassingPass/Shoot?Dribble/Shoot?Experiment