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FE D&D - A 5th Edition Supplemen

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Anna’s RoundtableA Tactician’s Guide to2nd Edition Message

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“”Brother Ming GamesGame Designer & Publisher@BrotherMingGame“”midoriyaizuhugsLead Artist@midoriyaizuhugs

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INTRODUCTIONTable of ContentsHello, Tacticians!Welcome to Anna’s Roundtable, a tactical board game designed to help train tacticians! I’m Robin, and together with Robin, we’ll be teaching Chrom (and you) how to become the best tactician you can be! Summon characters from across the FE universe and fight in 1 vs 1 duel mode or 2 to 4 player co-op mode!Objective of the Game in 1 vs 1 mode:Win by having the most Victory Points (VP) when the game ends.Players will take turns summoning and maneuvering units on a square grid map earning Victory Points in 2 ways:- Defeat enemy units to earn VP coins - Take the capture action with a unit on a castle tile to earn VP cards.Only one VP card can be earned per turn!The game ends when either all 15 Victory Point coins OR all 9 Victory Point cards have been taken.In the case of a tie, the player with the most Anna Coins remaining, including the value of unspent shop cards, wins.The 1 vs 1 mode is the core game mode. You win by having the most Victory Points (VP) at the end of the game. Defeat enemys to earn VP coins and capture a castle to earn VP cards.You can only earn VP cards once per turn, so preventing your foe from capturing even a single turn can often lead to victory!Combat is often lethal, so deploying the correct units and out maneuvering your opponent is key to success!Introduction 3I. Setting Up The Game 4II. Unit Card Breakdown 6III. Taking Your Turn 8 Deploying Units 8 General Turn Actions 8 Dragon Vein Abilities 8IV. Terrain and Movement Rules10 Map Tile Interactions 10 DV Map Tiles 10V. Unit Actions 12 Attacking 12 Capturing 12 Special Abilities 12 Assist Abilities 13 Work 13 Retire 13VI. Resolving Combat 14 Steps to Combat 14 Attack Range 15 Weapon Triangle 15 Unit Death 15VII. Unit Tags 16VIII. Boss Mode 18 Setup 18 Win/Lose condition 19 Player Turns 20 Boss Turns 22IX. Artist Credits Gallery 24

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41Shuffle the deck of unit cards. Place the Unit Deck, Shapestones, Special Ability Tokens, Dragon Vein Crystals, Anna Coins, Damage Markers, and 15 Victory Point coins in piles between both players. Players start with no resources of any kind.2Decide who will take the 1st turn. Deal 6 unit cards to both players, and give the second turn player the Anna’s Cheer card. You may then discard any number of cards and draw back up to 6 before beginning the game.You always draw back up to 6 immediately whenever you do not have 6 unit cards.Try to get a hand that has at least 1 unit of each color (Red, Green, Blue, and Gray)!3Sort the 9 Victory Point cards from smallest to largest, and place them in a single deck face up with the smallest point value card on top. When gaining VP cards, take from the top of the deck.4Place the 6 x 6 grid map in the center of the table, then place one player board along the top and one along the bottom edges of the map.5Each player selects 1 shape of meeple and takes all 4 meeples of that shape.Chrom takes all four lion meeples, while Robin takes all four deer meeples.6Give each player one DV Map Tile. This is a reversible square map tile with Plains on one side (no effects) and Ruins on the other side (untraversable by all units).7Shuffle Anna’s Shop Deck and deal 3 cards to the Anna’s Shop Zone. Keep all cards face down. The numbers on the back of shop cards are their cost in Anna CoinsYou only get to see what a card does once you buy it!For your first game or for a faster game, remove the two 8 VP cards from the bottom of the VP card deck.I. Setting Up The Game8Optional: Divide the Unit Deck into 4 separate decks based on unit color. When you draw, you may choose the deck you draw from.

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You are now ready to play Anna’s Roundtable!547312655 62Each player also gets 6 reversible Marker Tokens in a single color! Marker Tokens are sometimes used by a unit’s abilities.A Marker Token used for one unit’s ability can never be used for another unit’s ability, even if they both use marker tokens.You can also use them as generic reminders by placing them underneath a unit’s meeple that you want to highlight!

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<SKILL NAME><Flavour text><Artist credit>1UNIT NAMEUNIT NAME2223UNIT TAG(S)UNIT TAG(S)6SKILL DESCRIPTIONSKILL DESCRIPTION445565UNIT COLORYou can only deploy 1 unit of each color in its matching unit slot. A unit’s color is used in the weapon triangle. (Pg. 15)Gray units can be deployed in any slot.1UNIT NAMELegendary units have red banners. They are stronger than normal, but are worth 2 VP tokens instead of 1 when defeated.2COMBAT STATSATKATK is how much damage this unit deals with their attack, counter attack, or follow up attack.SPDA unit with higher SPD will perform a follow up attack during combat.DEFDEF is subtracted from the amount of damage a unit takes from attacks, counter attacks, and follow up attacks.3UNIT TAG(S)A unit’s additional trait(s). Most tags are passive improvements to a unit, but some also grant the unit an Assist ability. See page 16 for a full list of tags and their effects. 4MAP STATSNO DIAGONALS! EVER!!!RNGRepresents the number of spaces away a unit may attack, counter attack, or follow up attack an enemy unit. Range is not counted diagonally. MOVRepresents the number of spaces a unit may move UP to. Movement cannot be diagonal.Units with the [Shapeshifter] tag are deployed with a Shapestone. While a unit has their Shapestone, they use their shapeshifted stats, shown in a smaller stat window next to their base stats.II. Unit Card Breakdown

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7 76SKILL DESCRIPTIONEvery unit has a unique skill. The color of the skill name box indicates the type of skill: Passive, Assist, or Special.PASSIVEPassive Abilities are always in effect.Conditions for a passive are always checked when relevant.When an ability refers to “an Ally” unit, it does not refer to itself, only the other units you have deployed.A unit can spend their action to use their Assist Ability (Pg. 13).Once used, resolve the Assist Ability as written. While Assist Abilities tend to target a friendly unit and have a beneficial effect, some can be offensive as well.ASSISTA unit with a Special Ability (SA) is deployed with a SA token. Special Abilities (Pg. 12) can be used similarly to Assists, but the unit must spend their SA token to do so.Once used, resolve the Special Ability as written. Special Abilities have a wide range of effects. The effect of an ability always superceeds the rules of the game.Some SAs are Reactions, these specials can be activated at any time as long as the requirement for it has been met.Reaction specials still remove the unit’s SA token, and thus can only be used once per unit. However they do not use up their unit’s action, and can be used even during your opponent’s turn as long as its requirement was met.SPECIAL

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8Once you begin a turn action, it cannot be interrupted. EX: Once you activate a unit, you cannot take other actions until the unit finishes taking it’s move and action. During your turn, you may perform any of the following turn actions in any order. They are described in more detail later.•Deploy a unit (only once per turn!)•Activate a “Ready” unit, then exhaust it•Pay 1 coin to discard a unit card (first is free)•Pay 1 coin to shift a Gray unit’s slot•Buy a Shop Card•Use a Shop Card•Use a Dragon Vein Effect•Gain 1 Anna Coin•Ready all of your Exhausted unitsStart of TurnDuring Your TurnDeploying a UnitOnce per turn, you may deploy a unit card by playing it from your hand into an unoccupied unit slot matching that unit’s color. You represent that unit with your meeple of the corresponding color, which you deploy into an unoccupied space in your deployment zone.•Gray units can be deployed to any unoccupied unit slot.•You may only have one Gray unit.•You may only have one Legendary unit.•Units are deployed Exhausted. Therefore a newly deployed unit cannot be activated on the same turn it was deployed.•If the unit has a Special Ability, they are deployed with a SA token.•If the unit has the [Shapeshifter] tag, they are deployed with a Shapestone.III. Taking Your TurnWhenever you have less than 6 Unit Cards in your hand, draw back up to 6 cards!

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9DV can be earned in two ways:•Earn 1 when your unit is defeated. Earn 2 if it is the second unit defeated on the same turn.•Earn 1 when an opponent captures a castle.Turn Actions Explained Dragon Vein Crystals (DV)DV can be spent in 3 ways:1 DV - Move or place your DV Map Tile:•DV Map Tiles can only be placed in a space without units or other DV Map Tiles.•DV Map Tiles cannot be moved if a unit currently occupies the tile.•DV Map Tiles can be placed on Castle Tiles, preventing them from being captured.•DV Map Tiles cannot be placed on Deployment Tiles.•You cannot move your opponent’s tile.2 DV - Move any unit 1 space in any direction:•You can move ally OR enemy units.•This cannot move a unit into a tile they cannot normally enter.3 DV - Deploy a unit and ready it:•This does not count as your once per turn deploy a unit action.•The deployed unit is ready upon deployment and can be activated immediately. (This does not stack with [Haste].)Activate a “Ready” unit, then exhaust it:•Move a unit up to its MOV value, then perform one unit action. (Pg. 12)Pay 1 Anna Coin to discard a unit card:•The first discard on your turn is free. (Draw back up to 6 Unit Cards afterwards!)Pay 1 Anna Coin to shift a Gray Unit:•Gray units can be deployed in any unoccupied unit slot, but you can only have 1 Gray unit deployed at a time.•You may move your deployed Gray unit from one unit slot to another unoccupied unit slot by paying 1 Anna Coin.Buy a Shop Card:•Pay the cost on the back of the shop card in Anna Coins and add it to your hand.•Deal a new shop card to Anna’s Shop.Use a Shop Card (3 types):•Item: Resolve effect, then discard.•Reaction: Can only be played when its condition is met. Resolve effect immediately, then discard.•Attachment: Place beneath an ally deployed unit and give it the attachment’s effect. Remove it if a new attachment is played for the same unit, or if the unit is discarded.

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1010Units can gain [tags] through various effects even inside a space that they wouldn’t be able to enter after receiving the tag, but they must obey movement rules on future moves.Teleport is a keyword that moves units directly, but the destination must still be enter-able by the unit.* Ignores tile restrictions even if the unit also has [Armored] or [Cavalry].** Deployment zones cannot be covered by DV Map tiles.Deployment Zone**Upon EnteringNo effectCannot EnterEnemy unitsPlain Castle Forest Water MountainUpon EnteringNo effect No effect End movement End movement End movementCannot Enter[Cavalry] [Cavalry], [Armored] [Cavalry], [Flying]Ignored By[Flying]* [Flying]*General Movement Rules:•Movement is never diagonal.•Units cannot end their movement in the same space as another unit.•Units cannot move through enemy units.•Abilities that move units must still obey terrain movement restrictions.DV Map TilesYou can spend 1 DV to place or move your DV Map Tile on either of its two sides:•Plain Side: Turns this tile into a plains tile, making it have no special properties.•Ruins Side: Turns this tile into a ruins tile, making it impossible to enter by all units.IV. Terrain and Movement Rules

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11 11Map Overview:The game includes 4 maps with different layouts and uses. The boss mode map has no features. Special features are marked by stars below.For 1 vs 1 games, place the player boards at the top and bottom ends while the map is oriented upright.Default Map by MidoriyaizuhugsPixel Art Mapby QuickalasNohr & Hoshido Map by ShiroNijiBoss Mode Mapby CYMK_8PlainsCastleForestWaterMountain*** Grant players 1 DV instead of 1 Anna Coin when their unit takes the Work action on this tile.** Grant players 1 extra Anna Coin when their unit takes the Work action on this tile.*** Can only be captured by the opposing player. Distributes 2 VP cards and 2 DV tokens on capture.**********************

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1212AttackCaptureSpecialAttack a unit RNG spaces awayWhen you defeat an enemy unit, you gain 1 VP coin (2 if the unit was legendary), while your opponent gains 1 DV.Spend the unit’s SA Token and use their Special Ability (if they have one).•Units with Special Abilities are deployed with a single SA Token. Using their Special Ability requires them to spend their SA token.•Some Special Abilities are Reactions. These abilities can be used whenever their activation requirements are fulfilled. Activating a Reaction is optional.•Reactions are not unit actions. They are activated independently of a unit’s action. A unit that has used a reaction can still be activated to move and take a unit action on the same turn (like attack or capture).Gain 1 VP Card and give the opponent 1 DV•The Capture action can only be taken by a unit on a Castle tile. •You may only capture once per turn!•The same castle can be captured repeatedly.•The game ends when either VP Cards or VP Tokens run out!I won’t be able to move after I’ve taken my action...and I only get a single action...I really should choosecarefully...What would Robin do?V. Unit ActionsAfter you activate a unit, the unit first moves a number of spaces up to their MOV stat, then the unit takes one of the following Unit Actions: Attack, Capture, Special, Assist, Work, or Retire.

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1313RetirePay 3 Anna Coins to discard the unit and gain 1 Dragon Vein (denies VP)Retiring uses up that unit’s action, meaning you cannot Attack and then retire. It is a costly maneuver but will deny your opponent VP!I’m not old enough to actually retire just yet...AssistUse a unit’s Assist ability (if they have one)Assist abilities that move units must still obey movement restrictions of terrain.Some units have assist abilities listed as unit tags.~drag back~WorkGain 1 Anna Coin

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14143 Steps to Combat1.The attacking unit deals damage.Damage = Attacker’s ATK - Defender’s DEFIf a [Shapeshifter] unit has their Shapestone token, they use their shapeshifter stats instead of their base stats during combat.At the end of combat, the Shapestone token must be discarded.2.The defending unit counter attacks (if within range).If the defending unit’s RNG does not allow it to attack its attacker, no counter attack is performed.If the defending unit reaches 0 HP, it is discarded immediately and no counter attack is performed.3.The unit with higher SPD makes a follow up attack (if within range).This can be the attacker or the defender.If SPD is tied, no follow up attack is made by either unit.If the faster unit’s range does not allow it to attack its opponent, no follow up attack is performed.VI. Resolving CombatA unit initiates combat by taking the Attack action against a defending unit within RNG. Combat is then resolved in 3 steps:When you defeat a unit, take 1 VP coin (or 2 if you defeated a Legendary) and give your opponent 1 DV.Combat is often lethal in Anna’s Roundtable!Having the upper hand through type effectiveness or the weapon triangle is key to victory.

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1515When Your Unit is DefeatedSkill Effects in CombatSkills can often change a unit’s stats before or during combat or introduce other factors. When a unit or card effect contradicts game rules, it always takes priority over game rules.•Discard your unitPut the unit card and any attachments it had in the discard pile. Remove the unit’s meeple from the board.•Give your opponent 1 VP coinIf your defeated unit was Legendary, give them 2 VP coins instead.Each VP coin is worth 3 Victory Points.If this was the last VP token, the game ends and the player with more VP wins.•Take 1 Dragon Vein CrystalsIf this is NOT the first unit you’ve lost this turn, you gain 2 DV instead.If you lose 3 units in 1 turn, you’ll gain 5 DV total!Attack Range (RNG)The Weapon Triangle1 RNG 1-2 RNG 2 RNGIf the defending unit is out of range, it cannot counter attack.A unit can only counter attack if its attacker is within range. Some units have a range of 1-2, allowing them to attack and counter attack at range 1 AND range 2Red beats GreenGreen beats BlueBlue beats RedDuring combat between 2 differently colored units, one unit is at an Advantage and one is at a Disadvantage.A unit with advantage gains +1 ATK. A unit with disadvantage loses -1 ATK. The Weapon Triangle does not take effect if both units are the same color, or if any units are Gray.Make sure to read the skills and tags of your units carefully to use them to their full potential!There are TONs ofdifferent skills!For example, a unit with the [Eff vs Armor] tag will gain +2 ATK during combat against units with the [Armored] tag.

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16The game’s many unit tags can be sorted into three primary categories: Assist Actions, Movement Types, and Passive Abilities. There are also Effectiveness tags, which are essentially a subcategory of Passive Abilities. Tags do not stack, so a unit that already has a tag cannot gain the same tag again.Assist Movement PassiveAssist Action tags provide the unit with an Assist Action that the unit can take as its Unit Action. (Pg.13)Movement Type tags define how the unit interacts with different spaces as it moves around the map.Passive Ability tags simply give the unit an ability that is always in effect.Tag DescriptionAssistPivot Target 1 adjacent ally - Teleport me to an open space adjacent to the target unit.Reposition Target 1 adjacent ally - Teleport the target to an open space adjacent to me.Swap Target 1 adjacent ally - Swap me with the target unit.Physic Target 1 ally within 2 spaces - The target restores 3 HP.TauntTarget 1 enemy - They must be activated first next turn. If able, they must also move towards me and attack me (without using Special Abilities).MovementArmored Unit cannot enter Water tiles.Cavalry Unit cannot enter Forest, Water, or Mountain tiles.FlyingUnit cannot enter Mountain tiles but ignores Forest and Water tile restrictions, even if this unit also has the [Cavalry] or [Armored] tags.EffectivenessEff vs Armor Unit gains +2 ATK during combat with [Armored] units.Eff vs Flying Unit gains +2 ATK during combat with [Flying] units.Eff vs Horse Unit gains +2 ATK during combat with [Cavalry] units.Eff vs Shifter Unit gains +2 ATK during combat with [Shapeshifter] units.VII. Unit Tags

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1717PassiveAegis Unit takes 1 less damage during combat from foes with [Ignore DEF].Archer Unit gains +1 ATK while on a Mountain tile and +1 DEF while on a Forest tile.Crit ChanceWhen unit attacks, counterattacks, or follow-up attacks, roll a dice. On 5 or 6, this unit gains +2 ATK for that single attack.Avo ChanceWhen unit takes damage during combat, roll a dice. On 5 or 6, reduce the damage taken by 2.Canto Unit’s unspent movement can be used to move after taking their Unit Action.Flex Counter Unit always counter attacks regardless of range.Haste Unit is deployed Ready and can be activated the turn it is deployed.Ignore DEF Unit ignores their foe’s DEF when dealing damage during combat.Renewal Unit restores 1 HP at the start of your turn.PassUnit ignores all terrain rules and restrictions for movement, except for the Ruins DV Map Tile, and can move through enemy units.PickpocketWhen this unit uses the Work action, roll a dice. On a 4 or higher, take 1 Anna Coin from your opponent (if they have any) in addition to the 1 Anna Coin you earn from working.ShapeshifterDeploy this unit with a Shapestone. While this unit has a Shapestone, they use their Shapeshift stats during combat. After combat involving this unit, they lose their Shapestone. When this unit Works, they recover their Shapestone.Triangle AdeptThe effects of the Weapon Triangle is doubled for this unit (but not for their foe) during combat.

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181Select a boss to face. Each boss comes with a boss board, a deck of boss cards, and some reference cards.Shuffle the deck of boss cards and place them with the mini map side face up.3Place the boss’s tile in the center of the Map.4Each player places their player board, using the boss mode side with only 2 unit slots, along different edges of the map. In a 2 player game, the player boards are opposite each other.The player who last played Fire Emblem takes the first turn!Anna’s Roundtable includes a cooperative boss mode for 2 to 4 players.Team up with your friends to face off against bosses from FE history.The following are the key differences between Boss modeand 1 vs 1 mode:•The map is flat with no mountains, rivers, or forests.•There are no Anna Coins or Anna’s Shop Cards.•The abilities for spending DV is different (pg. 20)• Your hand size is halved to 3 Unit Cards instead of 6.You may discard cards at any time for free but you’ll only draw backup to 3 at the end of your turn.SETUPVIII. Boss Mode (2-4 player co-op)2Stack 6 Life Coins per player next to the boss board. (You can use Anna Coins to represent Life Coins.)Players lose when all Life Coins are gone.Players start a total of 6 life coins per player on normal difficulty, 5 on hard, and 4 on lunatic.

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19•Effects that spend or gain Anna Coins will always spend or use a single DV for the entire effect.•The [Pickpocket] tag will give players 1 DV instead of extra Anna Coins, no dice roll needed. •“Ally units” includes the units of all players.•“All units you control” does not include the units of other players.•When an effect refers to enemy units, it can target the boss or units summoned by the boss. It cannot target tokens on the board that are not considered units.•When an effect targets units within an area, the effect does not target the boss multiple times even if the boss’s tile is within range multiple times.•Opponent refers to the boss, who is always considered to have 3 units deployed.•The boss’s tile cannot be moved by any player effects.•Effects that deal damage to a unit directly can target any 1 of the boss’s HP bars. Non lethal damage cannot deal the last damage of an HP bar.•Dancers can Ready your allies’ units during your turn. When this happens, that ally player can immediately move and act with that unit before your turn ends.•Unit cards with effects that check for shop cards can be discarded and replaced immediately.•“Until your next turn” effects lasts through all other players’ and boss turns until your own next turn.•For effects that check the Boss’s deployed units, the Boss always has 3 units and 1 Legendary.The players and the boss alternate taking turns, Players take turns in clockwise order. After every player’s turn, the boss takes a turn.Ex with 3 players: P1 → Boss → P2 → Boss → P3 → Boss → RepeatBOSS MODE BASICSCLARIFICATIONS & CHANGES IN BOSS MODEWin / Lose Conditions Turn OrderPlayers Win when the boss has been defeated. The amount of lives the Boss has increases with player count.Players Lose when all Life Coins next to the boss board has been lost. You lose 1 Coin whenever a player unit has been defeated. You lose 2 if that unit was Legendary.

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20At the start of your turn: Gain 1 Dragon Vein Crystal and Ready all of your units.During your turn: You may perform any of the following turn actions in any order:•Deploy a unit (once per turn)•Discard a unit card (always free)•Activate a ready unit, then exhaust it•Spend DV Crystals (ANY player)After a unit has moved (or chosen not to move) it can perform one of the following actions:•Attack: Attack a boss or their summoned unit within RNG•Special: Use the unit’s special ability•Assist: Use the unit’s Assist ability•Work: Gain 1 Dragon Vein crystal. Unit must be outside deployment zone.•Retire: Discard this unit, do not gain DV or lose Life Coins. Unit cannot be Legendary and must be inside deployment zone.Turn OverviewON PLAYER TURNSUnit ActionsEarning DV in boss mode:•You earn 1 DV at the start of your turn (not at the start of other players’ turns.)•You earn 1 DV when a non-Legendary unit of yours is defeated (not when other players’ units are defeated.)•You earn 1 DV when your unit Works.•You cannot have more than 5 DV. Any DV gained while you have 5 DV is ignored.You can spend your DV in four ways:•Spend 1 DV: Move any unit up to 2 spaces in a single direction.•Spend 1 DV: Draw back up to 3 Unit Cards.•Spend 2 DV: Deploy a unit and ready it.•When a unit would be defeated, you may Spend 3 DV to have them survive with 1 HP instead.Dragon Vein Crystals (DV)Just like in 1 vs 1 mode, DVs are super duper powerful.Careful use of their abilities is often key to victory!At the end of your turn: Draw back up to 3 Unit Cards. The boss then takes their turn.

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2121Each corner of the boss represents a different color. When dealing damage, apply it to the color of the corner you attacked.Once all of a boss’s HP bars are at 0 HP, the boss loses 1 life.The boss’s number of lives is dependent on the number of players.When the boss loses 1 life, all of the damage on its board is removed.If it was the boss’s last life, it is defeated and the players win!Damaging BossesDefeating a BossAttacking BossesBoss Stats & Counter AttacksThe ATK, SPD, DEF, and RNG of the boss is indicated on its current boss card. If the boss did not lose a life from being attacked and is within range to counter attack, it will do so.The color of the boss is decided by the corner being attacked. Its Range, Attack, Speed, and Defense are all defined by the current boss card.When you attack a boss tile, select the corner of the boss you are attacking.•A unit may only attack a corner of the boss that is within that unit’s range.•The corner you attack tells you the color of the boss during combat.Laurent can attack the green OR colorless corners of Grima, but if he attacks the Green corner, he’ll get color advantage!There’s no point in attacking a cornerof the boss that is already at 0 HP. So aim carefully!The boss’s stats, range and tags can change from turn to turn!

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22ON BOSS TURNS•The boss board will describe any start of turn boss effects it might have.•When a boss summons a token or minion, roll 1 dice for X and 1 dice for YThen place the summoned token or minion on the matching location on the board.If the rolled space is occupied, you will re-roll the summon location unless the Boss effects specifies otherwise.EXAMPLE: if you rolled a 2 for X and 3 for Y, the summoned token would be placed on 2 spaces right and 3 spaces up (2, 3).Step 1: Boss Effects & Summoning Step 2: Boss Attack•Roll a single dice to determine the area of the board that the boss will attack.In a 2 player game, roll 2 dice. The boss will attack both resulting areas.If there is a player unit in those spaces, the boss initiates combat against them. If there are multiple units, the players choose the order in which combat is resolved.If there were no player units in those spaces, the boss makes no attacks.•If the boss loses a life during one of these combats, the boss’s attacks end and the remaining units in his attack range do not get attacked.A Boss turn has 4 steps:1.Perform any start of turn effects as defined by the Boss board.2.Roll a dice to determine the spaces the Boss attacks and resolve any combat that occurs.3.Flip the current Boss card, resolve its effect, and move it to the bottom of the Boss deck.4.Rotate the Boss’s tile 90 degrees.EX: The Boss rolled a 4, but there are no units in the space indicated.

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23•Flip the current boss card, then execute the effect on that boss card.The next boss card in the deck becomes the new current boss card.Place the flipped boss card at the bottom of the boss deck.•If the boss card affects more than one unit, players can choose the order for the effect (such as when an effect deals damage to all units, players can choose the order in which units are damaged.)Step 3: Flip Boss CardsStep 2B: Boss Combat•The boss always initiates combat with the color that gives it Weapon Triangle advantage.If the player unit is Gray, the boss also initiates combat with Gray. If that color of the boss is at 0 HP, then the player being attacked choose the color that the boss uses to attack instead.•The RNG of this combat is at the range of the boss’s current RNG stat.If the range if 1-2, the player get to choose 1 or 2 for the combat’s RNG.Step 4: Boss Rotation•Whether the boss moved or attacked, rotate the boss tile 90 degrees clockwise.(Try your best not to forget this step!)EX: The Boss attack zone has a red and green player unit. The Boss attacks the green unit with its red corner and the red unit with its blue corner.In general, bosses will never move from their position in the center of the map, just like in most FE games!

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24AdithehellaAdithehella_miruo@akaeqoakaeqoakihari_chiko@akihari_chikochronononiko@_miruoangerykacchan@angerykacchan@chronononikofajyobore323@fajyobore323Anna’s Roundtable was only possible thanks to the over 150 talented artists who illustrated all of the unit cards in the game. Here you’ll find all of the art from the base game, the expansion, and the tournament promo cards listed with their artist’s credits. Please give them your love and support by following them online!@24914xIX. Contributor Gallery

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25cymk_8@CYMK_8gnrtnmart@GnrtnmArt@gofelemgofelem@haiyuneehaiyun@graysheartartgraysheartartHellyonWhite@HellyonWhy@t_ippersippershyo@hyo_oppajinyjin@jinyjin

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26@JohnAlberseJohnAlberse@jonaskazanjonaskazansunny@nicorinpan@kaninricekaninriceLarachelle_art@Larachelle_artkyuu_tan@kyuu_tan@koloquialskoloquials@mai_B16_Mai_B16_lythr0@lythr0@linvaniinLinvaniin

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27midoriyaizuhugs@midoriyaizuhugs@MistiousStarMistiousStar@moecinnamoecinnamurasakiyakumo@murasakiyakumonami@NamiineOuroridae@OuroridaeSpiffyDC@SpiffyDC

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28@raymondyuartraymondyuartweeabro_art@weeabro_artwntermelons@wntermelonsYaysterArt@YaysterArt15_legs@15_legs@amorizelamorizel@24914x24914

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29@anoderpanocurry@apric0tfieldApric0tfieldbuddyrats@healwifeBurntGreenTea@Burnt_Green_Tea@art_cerealexCerealexChocolace@cchocolace@ddengartDaniel Deng@end_spireendspire@dokirakiiDokirakii

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30@enmoireEnmoireeggyankee@eggyankee@NotPrincelyNotPrincely@kureebeFabi@flamingopunchFlamingopunch@GoryGhostieGutsGoryGhostieGuts

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31garmmy@garrrzzzGlossywoo@GlossywoooHirumberyl.artZas@sky_jack01J@ck@Jullika08Jullikajan0h@jan0h_Karawek@karawek__Kyaratora@kyaratora

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32Kyuubs@Kyuubs@Lenish_Lenish@jisunshinesLiefelockii@UnLockii@lunachailiLuna Chaimedusation@medusationmikooArt@mikooArt@LUPATIERMinPirateInvicta@PirateInvicta

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33@nagifrynagifry@neri_neaNerinea@paanteasPanpan@PhantasAnanasphanPinned Cicada@PinnedCicadaMyinty@MyintyDrawsqueenofgoldfish@queenofgoldfish@alyssaucysasa

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34quisteen@QuisteenSAIKO-AKARUI@SaikoAkarui@SeURa_NueSe-U-RaSethkiel@sethkiell@shadoedrawsshadoephaxshiran_ki@shiran_ki@kisacchiShiroNiji@medishurahanShuSleepy Star@sleepystarart@pinpomsSolstice_oo

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taka@coffeebourbontekuchi@Da_KuchiTruei@trueithefrogTilli@tillifishwaveoftheocean@waveoftheoceanwinterlandtea@winterlandteaWeisstralis@Weisstralis@yowuyoruYoru35

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Yin Luyin-lu-draws.tumblr.com@Social MediaArtist NameWeiwei/peevishpants@peevishpantsZ. Alrubaiee@asturlaviYuuzea@Yuuzeart@sorryoutofricerice36

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37~ contra-entry@24914x24914@AhLaToadAhLaToad@ajihaewajihaew@akaeqoakaeqo@AzulaOFFAz’ Ruler@alinalal_Alina L

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38@aryarychArych@lividkiwiartCat@TheBakaretsuBakaretsu@15_legs15_legs@BRWLVSBEER@AsmoGrimaeAsmo Grimae

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39@Burnt_Green_TeaBurntGreenTea@art_cerealexCerealex@akihari_chikoChiko@cchocolaceChocolace

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40@chrisqi_artCHRISQI@ciarre_Ciarre@ddengartDaniel Deng@wongtonsoopCourtney Wong@ValleyDucksDuckCore

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41@edo_samaedo_sama@firox39Firox@foxyappleartFoxyAppleart@end_spireendspire@Aequorinejeureza

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42@gofelemGofelem@GzeidrawsGzeidraws@hyo_oppahyo_oppa@HellyonWhiteHellyon White@iara_pngiara.png@imittongtareInkarat@StriderDogArtInu Strider

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43@baryoniixForest@ilvernaa_ilvernaa@_feiyuFeiyu@eeveetachi_artItachi (@eeveetachi)@jupy314Jupy@kittyalystkittyalyst

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44@Jax_DrawzJaxDrawz@kenjik76Kanjika@IaurencinLaurencin@loxtixLoxtix@vestariaresLicornia@koloquialskoloquials@Kyuu_tanKyuutan@Larachelle_artLarachelle

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45@TheMachoPieMachoPie@wickedalucardwickedalucard@meixinsMeixins@OnionPaxmezzo@WanilmithWanilmith@mikooArtmikooArt@maleficauraamaleficaura@murasakiyakumoMario Damiani

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46@NamiineNamiine@ArishNeaNerinea@largeonionsonion@paiiartPaiiArt@palliceartPallice@picnicicpicnicic@rena_lliRENALLI@ramblingrhubarbramblingrhubarb

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47@RuuninArtRuunin@snow20200Snow@pinpomsPOM!@sakuuremiSakuremi@sethkiellSethkiel@shadoedrawsshadoedraws@shohjeshohje

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48@shiran_kiShiran Ki@Saerinn_Saerinn@MedishurahanShu@SouperBreadSouperBread@sparkartworksSparkartworks@SaiKunArtworksSaiKunn@SociaSSGhostShip

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49@SpiffyDCSpiffyDC@tecchentecchen@ThreadtheocracyThreadtheocracy@_trarioven_Trarioven@LunavanillaaVaniraa@VespidiaWaspVespidia@dtomebreakertomebreaker@nicorinpanSunny

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50@midoriyaizuhugsmidoriyaizuhugs@sextant0yulijyami11arts@MaybelsArtMaybels Art@WeisstralisWeisstralis@Yin_lu_drawsYin Lu

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51@Z3phyR0sARTZ3phyR0sART@duolevelingYuki Astrea@yuuzeaYuuzea@zoedapoeyzoedapoey

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~ 

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~ Thank you so much for supporting this project. I know it took way longer than expected for it to arrive, but I hope the wait was worth it.Over 200 different individuals worked together to make this project come together, and I want to first thank everyone who trusted me enough to give me their time and skills to make Anna’s Roundtable possible. Thank you to Owen for helping to design and balance all of the units for the expansion and reprint. Thank you to Rexmex for handling all of the digital tabletop mods and managing my community. Thank you to Xin, who made this gorgeous rulebook as well as Re;ACT’s rulebook. Thank you to Helly, who is always there to give me words of support. Thank you to all of the artists who brought this game to life, especially those of you who’ve found me in person to hang out or to share a meal with. And of course, thank you to Sorin, who helped birth this entire career of mine by showing me the world of fan projects and doing so much work on Anna’s Roundtable.It was thanks to this project that I found the confidence and inspiration needed to become a full time board game designer and publisher, and I cannot thank you all enough, and I hope you will treasure this project as much as I treasure all of the relationships I’ve made through it.To my supporters reading this after waiting almost 2 years to receive this project, thank you so much for your patience. To my discord fam who playtested and competed in our tournaments, thank you for being the reason I make games. Whenever someone comes and mentions this game to me at a convention, it seriously brings THE biggest smile to my face. I am so lucky and happy to be doing this as my career, and I hope you will all continue to look forward to my future projects.Please enjoy Anna’s Roundtable to the fullest, - Ming

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Will

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