I am a web and graphic designer. I have been coding websites since I was 10 and have been drawing since I was old enough to hold a pencil! My resume can be viewed here.

Most of my recent work has been for mobile apps. I have designed icons and websites for two different apps that my college peers have created.


One of these apps is called Dormster. It is currently available on the Google Play store and in development for the App Store. I created all the icons used for navigation and for user pathways within the software.

The best iconography helps the user accomplish tasks and identify related elements. Samples are below,

 Rachel Corona's Portfolio

As well as the icons, I designed and coded a website for Dormster. Below is the prototype version, and the final version can be seen at dormsterapp.com.


Sprite design was an early passion. Pokemon characters use a variety of textures (feathers, scales, wings, and fur), colors, and shading in pixel form. I was inspired by early Pokemon designs and manipulated them using a variety of pixel design programs.


RealCampus socially connects prospective students with current students via a chat interface. The goal of the app is to provide high school students with a more authentic experience before they commit to a college. I designed the iconography.

Digital Artwork

I consider myself mostly a traditional pen-and-paper artist, but I frequently transfer artwork into Photoshop. For example, I created all this artwork of Hammy, the mascot of Dormster.

This staircase has appeared in ServiceNow training slides.

Traditional Artwork


To the right is an essay I wrote for college admissions. It describes my first experience being paid for graphic design when I was 12 years old.


“That would be me.” These were the words I used to reply to a job posting, describing

the “perfect” candidate for making computerized paintings, called sprites. Though I

knew I was capable, I was still surprised and excited when offered the job of creating

unique sprites for a game called Monster Ranch.

At the time, I was 12 years old and lived and breathed Pokémon. A mobile application

developer posted a detailed description for a sprite designer on a Pokémon forum. A

new game was in development and it would feature Pokémon-like characters. A sprite is

a two-dimensional interpretation of a three-dimensional design, usually a character,

animal, or even a landscape. Pixel by pixel, a sprite is created using only color and can

be elaborate or simple, abstract or straightforward. Even though complicated designs

could take hours to finish, I was fascinated by the dynamic nature of this art.

After sending my four-word reply, my parents got involved. I had to submit an art

portfolio of my work, which the developer found very appealing. I accepted a contract to

create over 100 Monster Ranch sprites within two months, some of which were

described in detail (The “Professor” character wears a long coat, goggles, and has short

red hair) while other characters were described with only a few details as prompts so

that the developer would let me design characters too.

My 12th summer was spent meeting all my deadlines, making money, and doing work

that I would have been happy to do for free. Using Microsoft Paint was a challenge; I

was used to creating animals but the developer requested people too, making me

stretch outside of my comfort zone. I successfully completed the contract and was

thrilled to see Monster Ranch become a popular Facebook game, with my designs in

the first-generation of characters.

Thanks for viewing


(this is me)


Extra Info







Mailing Address (Dorm):

 789 E Lemon Mall #4849

 Tempe, AZ 85281


Mailing Address (Home):

 10531 4S Commons Drive #511

 San Diego, CA 92127


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