simplebooklet thumbnail

Sheathe your sword, draw your deck, and get ready for Hearthstone - the fast-paced strategy card game that's easy to learn and massively fun. Start a free game and play your cards to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.

of 0

A fast-paced strategy card game for everyone.

Deceptively Simple. Insanely Fun.

Sheathe your sword, draw your deck, and get ready for Hearthstone - the fast-paced strategy card game that's easy to learn and massively fun. Start a free game and play your cards to sling spells, summon creatures, and command the heroes of Warcraft in duels of epic strategy.


Pick Your Starting Hand

The match begins with a coin toss to determine who goes first, followed by both players drawing their starting hands: three cards for the coin toss winner, four for the other player. And because going first does offer a slight strategic advantage, the loser of the coin toss also gets The Coin: a special zero cost card that temporarily increases your mana by one! You can mulligan as many cards from your starting hands as you like. Once both players accept their hand, the match proper begins.

Draw a Card

You draw a card from your deck at the start of each turn, and some cards allow you to draw additional cards during your turn.

Play Cards

One mana crystal isn't much, but there are plenty of low-cost cards you can play during your first turn. Like this Argent Squire for example. Minions can't attack the turn they are played unless they have the Charge ability, so the squire is taking a nap until it's her turn to act.

Attack

Our opponent played a minion, and now it's our turn again. With two mana crystals, we can summon another minion, play a spell, or use our hero power. Decisions, decisions... Our Argent Squire is also ready to attack now; we can attack our opponent, or we can take out his minion. Since our squire has Divine Shield, we could take out the opposing minion without sacrificing our own.

Use Your Hero Power

Rogues can summon daggers, so let's grab a knife and use this weapon to take out our opponent's minion, saving our Squire's shield. Weapon-wielding heroes can target heroes or minions, but watch out: each attack costs one point of durability, and once your weapon runs out of durability, it's discarded for good.

End Your Turn

Satisfied with our play, we end the turn. Now it’s up to our opponent to find answers to our threats and adapt his tactics. Will he develop his board by playing more minions? Will he focus on removing ours? Will he bide his time until he can spring a deadly combo on us? Turn by turn, each match becomes more challenging, complex, and fun. What will your strategy be?